Poeceptible - Revisiting an Ancient Chinese Poem in Online Reality with Multiple Senses and Scales: Design Multi-Media Contents for Cross-Cultural Communication and Reinvigoration

Abstract

Poeceptible (https://www.irispan.net/poeceptible) is an experiment to reinterpret Chinese ancient poetry in online reality across scales and senses to reach a wider audience without prior knowledge of the Chinese language. The beauty of Chinese traditional poetry lies not in its semantic storytelling, but rather in its sonic, and micro/macro visual element assembly and rendering through calligraphy. Hence, Chinese ancient poetry is a multi-sensorial and cross-scale aesthetic experience in its core. In order to revive that abstract aesthetic nature of Chinese ancient poetry, VR was chosen as the medium for its relationship to the human body and its ability to render multi-scale non-linear visual/audio experiences. During the creation process, the author asks the following questions: “What makes Chinese traditional poetry unique? “What can and cannot be translated?” “What are VR’s advantages?” As such, Poeceptible was born. It is an attempt to reenact and bring the abstract aesthetic qualities, instead of concrete meanings of Chinese ancient poetry to a global audience across the language barrier. The elements of the poem, “calligraphic characters”, were drawn and animated in VR. Viewers will be able to navigate the 4D poetic landscape in their own way, looking at, looking through, hearing, touching and feeling the poem in an abstract sense. Each viewer will achieve a personalized viewing experience of the poem according to their own way of navigation. It enables a global audience, and even a new generation of Chinese, to rediscover the cultural heritage in Chinese ancient poetry through a new medium.

Presenters

Xiaobi Pan
Mdes Tech 19', Harvard Graduate School of Design, United States

Details

Presentation Type

Paper Presentation in a Themed Session

Theme

Design in Society

KEYWORDS

Chinese Ancient Poetry, Chinese Traditional Arts, Virtual Reality, Cross-Cultural Communication