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Co-design with Users: The Importance of Co-creation in Personal Spaces - Design and Psychology View Digital Media

Paper Presentation in a Themed Session
Vasudha Karhadkar  

The paper opens up discussion on how to deal with the psychology of the user while designing personal spaces and the importance of co-creation. The paper is addressed to space designers who interact with the client to develop the spaces for their individual personal use. As designers we follow a process where interaction with the user helps in understanding and empathizing which leads to a solution to cater to the needs of the user. It is important to educate the user to help in co-creating a space as only the study cannot bring in the individual personal touch to the space. It is important for the designer to give some freedom for the user to rearrange the space as per his/her personal comfort level. Observing and understanding individual personal needs is the most challenging task for a designer to handle. On the other hand, mass behaviour could be handled easily as the humans behaviour in public spaces is governed by social factors like, function, activity, social status, and so on. But when it comes to individual space a person wants to unwind and be true to self, at such time spaces should help the person be comfortable inviting and should not be dictated by any other external factors. In this paper, I put forward case studies demonstrating the challenges faced while handling such situations by the designers as well the role of the designer in controlling and dictating the spaces.

A Multisensory Inventory of Public Interior Spaces

Paper Presentation in a Themed Session
Burçak Altay  

Interior spaces are experienced with all the senses, including seeing, touching, hearing, smelling, and sometimes tasting. Moreover, our bodies in movement have a moment-to-moment changing interaction with spaces and products in accordance with our activities. User-centered design should consider not only the comfort of the body, through ergonomic principles, but also impressions that are obtained through all our sense doors. By bringing into attention how spaces and the designed features within them impact all our senses in everyday life, we can apply this valuable information into our design practice. However, education and practice in fields of architecture, interior design, and product design have predominantly focused on the visual sense. An embodied understanding and awareness of the human-environment interaction, directly affecting our pleasant, unpleasant ar neutral feelings is therefore necessary. This study is a preliminary insight into how different public interior spaces effect the body and senses. The interior spaces include cafes, libraries, bookstores, retail stores, and many multi-functional spaces in the city. The sense impressions are investigated upon changing activites such as reading, eating, reaching to a book, etc. Rather than a generalistic perpective, the exploration includes the natural, purposeful, or unintentional encounters situated in the lived experience of each individual. The 'multisensory inventory of spaces' are provided by Interior Architecture students, who carried out their case study as an assignment for Ergonomics course. Analysis of the cases provide a bodily and sensory landscape of interiors, mostly overlooked by designers, providing an embodied perspective.

Travelling by Plane - a Holistic Design Approach for a Comfortable and Innovative Flight Experience View Digital Media

Paper Presentation in a Themed Session
Stefano Gabbatore,  Claudio Germak  

In recent research in the air transport sphere, funded by the European Horizon 2020 program, the Design discipline, along with human sciences, is called upon to deal with passenger comfort. The research CASTLE is therefore concerned with anticipating the future of an airplane, in service on short/medium-haul routes, which will start operating in five years with innovative solutions, both in terms of ergonomics and perceived well-being, and compatible with the request, by the airlines, of an increasingly high number of passengers boarded. This a theme that globally regards two billion trips a year, addressed here through the story of a complete travel experience, by an "ideal" passenger, who with the other guests shares a temporary habitat, where different activities take place, of which those related to work and leisure are the main ones. The study addresses, with a holistic approach, both the environmental conditions connected to the physical and psychological comfort of the passenger, and a new range of services, analogical and digital, which can contribute to traveling in a comfortable, informed and attractive way, with the aim of transforming the perception of travel, from "lost time" to "useful time".

Digital Media

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