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Architectural Design for Local Sustainability : An Olive Oil Production Plant in Mudanya, Bursa Province

Virtual Poster
Arzu Cahantimur,  Rengin Ozturk  

In order to achieve sustainability, the encouragement of local agricultural production, by processing local farm products with traditional or modern methods by boutique enterprises, is as important and effective as adaptive reuse of industrial heritage buildings. The olive processing plant introduced within the scope of this paper is an example of how this approach will support local production by providing quality products and support sustainability in its near environment. Architectural design criteria of this building have been stemmed from the requirements of environmental, socio-cultural, and economic sustainability. The paper discusses the power and importance of architectural design for achieving sustainable urban development via explaining design process of an olive oil production building in Mudanya, Bursa, Turkey, where olive is one of the main agricultural crops.

Creative Scholarship Acceptance: Is it the Same in the United States and Europe?

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Melinda K Adams  

Several years ago, researchers compared where the United States higher education was in relation to Europe in regards to the acceptance of creative scholarship for faculty. Since that time, many policies have changed within the United States and Europe. Within the United States, some institutions of higher education have moved to be more accepting of creative scholarship while others have reversed course. Researchers question if European countries, who were so far ahead of the United States on the acceptance and acknowledgement of creative scholarship, remain in that role. Or, have also changes occurred in the acceptance of creative scholarship.

The Impact Of Colours On Different Seasonal Colour Types

Virtual Poster
Hadeel Farahat Abdel Sabour  

As a part of the Mother Nature, our inner makeup fits into the rhythmic patterns found in the seasonal cycle. Our personal colouring can also be classified into different groups that relate to seasonal colour. Colour influences every level of our existence and in order to be healthy and happy we need a balanced life-giving colours flowing through our systems. Colour is not only a physical force but a spiritual one too, as it belongs to the physical world but its invisible qualities allow it to penetrate the spiritual realms. Most of people do not know their seasonal type, so lots of them cannot choose their colours properly, which reflects their outlook and mood. In this research, we help people find the simplest way to identify their seasonal classification and choose colours that best suit their look and boost energy level. The research demonstrates the different seasonal types, colour schemes for different types, and suggested designs that fit each type. We need to understand the relation between our seasonal colour type and our outfit colours in order to use them effectively.

Online Reality Environment as a Learning Tool in a Graduate Level Interior Design Studio

Virtual Poster
Tijen Roshko  

Recently online reality (VR) technologies have been developed extensively and have found applications from commercial to educational platforms. Integration of digital media into the classroom has engendered new forms of knowledge exchange and learning opportunities. Now VR environments are emerging as powerful tools for teaching and learning. VR applications have considerable learning affordances. They enhance spatial knowledge, understanding of scale relations, facilitate experiential learning, increase the level of engagement and motivation, and facilitate collaborative learning. However, in order to use VR for educational purposes, the relationship between VR and its potential benefits need to be further investigated. This study investigates the potential benefit of online reality studies in graduate level teaching in interior design. The study utilizes the models of both Delgarno and Lee (2010) and Chris Fowler (2015), a learning experience framework which is based not only on technological affordances, but which also includes pedagogical requirements. In order to understand the effectiveness of Virtual Reality Environments (VRE) in interior design learning, the following research questions frame our review: 1. How could VRE supplement or enhance spatial understating of interior design learners? 2. What is the level of effectiveness of VRE in interior design studies in terms of delivering learning objectives? The studio work was structured so that each learner was immersed in their own designed space through a high fidelity, totally immersive HTC VIVE™ online reality system. We observed an increased level of student motivation as the interior design VR Studio provided new ways of seeing, teaching, and learning.

Healthy India Animation: Reducing Complexity of Healthcare Information and Amplifying the Negotiation of Place and Culture with Objective Measurements

Virtual Poster
Julia Hitchcock  

Interactive animation on hypertension developed for collecting data both through explicit query as well as observation in the D J Hali Slums and rural communities in Bangalore, India - with vast population experiences illiteracy and language barriers, 810 languages/dialects. The animation targeted communities within a social space, sharing in the embodied experience that creates online witnessing –i.e. production in a user’s mind an image of the narrative scene where it’s context is more easily understood. Goals include: 1.human systems- increases understanding by reducing the complexity of healthcare information and makes usable the complexity of scientific information in objective measurements 2.cultural behavior modification and behavioral characteristics- develops a linkage of personal health assessment, scientific knowledge as it pertains to the human body and well-being thus opening up new applications and realms of mediated experience that rely on science but also call for cultural investigation 3. amplification in negotiating global discourses- of place, language, culture, and health technology interface and how this can shape the way scientists conceptualize, undertake and interpret their research Group witnessing through design is increasingly relevant in communities where societal norms can be controversial, gender prohibitive, or scientifically misinformed. Vital health information is effectively replicated when interacting with this animation and significantly widens social engagement and increases understanding of preventative health. The data collected is a residue of design engagement even though not in its purest form, but instead, data is evidence that design exports knowledge into other unlikely spaces (slums) and disciplines (science and global health).

Diagrammatics : Design Intelligence Strategy in Design Research and Science View Digital Media

Virtual Poster
Dragana Ciric  

As a specific 'diagrammatic documentality and inscription' (logic and dynamics), ‘design intelligence strategy’ has been proposed as a possible modality of architecturally constructed research framework and digital cognitive/memory-extension applied in order to facilitate dealing with any kind of documentary or creative practice with data and scientific problematization, within the field of design research and science. It has been given the status of a ‘diagram’ - an active principle and manner or (meta-, inter-, and intra- cognitive) register of knowledge production, critique, evaluation, and advancement, world construction, data-compression and articulation, all towards problem solving through its specific diagrammatic visual semiotics and inferencing. This study explores the eleven-degree-set of properties by which it has been constituted (01. meta-level processing: the post-disciplinary metacognition strategy, 02. diagrammatics and diagrammatic thinking strategy; 03. timeline and palimpsest strategies: macro-historical and micro-historical inferences; 04. topological thinking; 05. networking strategy; 06. spatial thinking: data-scaping and mapping (data-architecture strategy); 07. memory palace strategy, 08. quantum logic decidability, 09. dynamic complexity and adaptability strategies; 10. data forensics: information reliability and validation, 11. creative interactive thinking) ‘diagrammatics’ have been extracted and put to the forefront as substantial to both internal relational logic of a certain thinking regime (immanence) and external meta-logic that puts this strategy into a superior meta-position (transcendence).

Mobilizing the Design Process within Compensated Work Therapy for Military Veterans at a Department of Veteran Affairs Ambulatory Care Center

Virtual Poster
William Nickley  

This poster presents a pilot study in which a workshop series mobilized design process within Compensated Work Therapy (CWT) for military veterans. By examining veteran designed objects and prototypes and post program participant interviews, this poster provides an analysis of the feasibility of design process mobilization within CWT. In 2018, Columbus VA (Chalmers P. Wylie Veterans Affairs Ambulatory Care Center) worked with Columbus area nonprofit Local Tech Heroes to develop a CWT program to familiarize veterans with emerging technologies. While looking into the idea of mobilizing design process within the program, Local Tech Heroes cooperated with Columbus VA CWT organizers to pilot a four-session workshop series. Entitled “Improve Our VA”, the series challenged veteran participants to learn and utilize design methods, then propose solutions to problems they identified around the VA facility while using emerging technologies. This opportunity allowed Columbus VA veterans to become familiar with design methods and technologies, including a 3D printer, to modify their environment for the benefit of their community. The pilot program also served as a feasibility study for future CWT programming. Post-program interviews with participants and organizers revealed positive attitudes regarding the CWT program, while also revealing mixed emotions regarding future employment stemming from the short-term pilot. Additionally, this poster presents challenges and roadblocks encountered during the pilot program along with research opportunities to further investigate connections between design and social impact. By engaging with DPP scholars, I hope to incorporate feedback into an expanded CWT program under development for 2019.

Design Teaching in Brazil: Fourteen Years of Design Pedagogy Papers

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Ivan M Santos,  Sebastiana Lana  

P&D Design Congress is one of the most relevant events in Brazil. Over twenty-four years and twelve editions, this event has been associated with high quality scientific works, which are selected by many relevant scientific journals. This research is focused in design pedagogy related papers. Design pedagogy is a key field for the development of the area and many events and publications have been created in dedication to that matter. However, due to Brazilian continental nature and regional discrepancy, there are no indicatives in events annals that uniquely focus on the educational approach of design. Utilizing bibliometrics analysis method, two hundred and seventy papers were selected in eight editions, from 2002 to 2016. These fourteen years of published works were systematic reviewed using nine categories. Results show a south/southeast region supremacy with 85% of total published works and ranking nine of the top ten universities. The editions locations also point to these regions, and only two of eight events were held in central and northern regions. The themes and sub themes related to design teaching for submission of works shows continuous changing. The last two editions, however, were more specialized and meticulous organized. Two hundred and two articles were co-creations and nearly 50% of authors are doctors and PhD students. The increase of nearly 100% of published papers for this theme in P&D’s 2016 edition could signal interest on educational related matters for design and set a renewal for design future in Brazil.

The Pet Match Project: Design Thinking, Rapid Prototyping, and User Testing for Audience Understanding

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Jennifer Palilonis,  Justin Davis,  Key Sanchez  

The Pet Match project implements user-centered design, rich storytelling, and user experience design to create a pet adoption experience that helps individuals choose a pet that fits their lifestyles to reduce dog relinquishment rates. Expert interviews, location-based observations, and design thinking were used to create an initial low-fidelity prototype. A rapid, iterative cycle of user experience (UX) testing was then employed to quickly refine the product. Five participants were selected to test the first prototype, and after their feedback was analyzed, a second mid-fidelity prototype was developed and tested with a new batch of users. The System Usability Scale (SUS) and User Experience Questionnaire (UEQ) were administered after each test, and results were analyzed for patterns and discrepancies. This process permitted the design to quickly evolve and address participants’ criticisms and better meet the needs of consumers. Based on rapid UX testing, a specific need was identified within the parameters of the problem space: A modular website envisioned as a template engineered for use by a variety of pet shelters and rescue organizations. The website incorporates rich storytelling to instruct audiences about pet responsibilities, different types of dogs, and what kind of pet fits best with archetypal personas. Additionally, it offers a quiz to help match users to dogs currently in shelters. This paper details the design thinking process used to develop this project and reports results from user testing. We also discuss lessons learned in the hopes that other designers can emulate these processes in future interaction design projects.

Preparing Female Design Students for Employment and Leadership Roles : A Best Practice-based Examination of a University Interior Design Program in Saudi Arabia

Virtual Poster
Renad Al Sekait  

Empowering Saudi women was the central motivation of this case study, along with understanding students’ concerns and finding different solutions for improving female employment rates in the design sector in Saudi Arabia. In recent years, there has been a major shift in women’s role in Saudi society, which started by integrating women into all sectors of the economy following the plans of Vision 2030 to achieve higher employments rates for women. Published studies have highlighted the recent social shift towards the integration of women in the Saudi Arabian workforce. The government has proceeded to explore the manner through which to successfully support the employment of this segment of the population. As a result, women entering the workforce not only need to align their educational interests with potential employment, but they likely require support to help prepare them for entry into new social roles. This research adopted a case study approach to explore one interior design program in Riyadh, Saudi Arabia. The purpose of this study is to understand the perceived effects of field-based training on female student readiness for employment demands in the interior design field. The objective of this study is to understand how well co-op education prepares Saudi female interior design students to enter the workforce, with the goal of helping improve job readiness and leadership skills for female interior design students in the country. This research emphasizes understanding the early career needs for Saudi female design graduates preparing to enter the workforce.

Smart Home Service Blueprinting: How Can We Interact with Space?

Virtual Poster
Soojung Chang,  Kyong Sook Nam  

Smart home, which emerged in the early 2000s, refers to a residential space that supports the convenience, comfort, and stability and provides information-based rest and living space of residents based on intelligent technologies connected to the Internet. Smart home technologies have rapidly grown through the popularization of smart phones through existing home automation and home network systems, and in recent years, the development of IoT technology and artificial intelligence continue to drive the intelligentization of individual objects. A smart environment is a space rich in devices and software that enable people to interact with their physical environment and network services. The smart environment makes the interactions between humans and systems variable and minimizes human interference to the system. So how does smart home affect the daily life and behavior of residents? This study proposes a visualization tool that can collectively analyze the interactions between space, users, and objects in a smart residential environment. The research includes a literature review and preliminary case study. Through literature research, blueprint modified model considering various interactions of smart home is prepared and case analysis of smart home service is carried out. The case study examines how smart homes interact with residents as a physical environment for the provision of services. Combining the results, the process of specifying a smart home service blue print modified model considering various interactions in the residential environment is introduced.

Digital Media

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