Abstract
The fate of the ‘book’ has been the subject of contentious discussion and debate for decades. Concern that technology may undermine, or even lead to the demise of, the traditional long- form fiction novel, or the ‘book as a physical object’ has been evident in the writing of many theorists over many years. Societal changes and interminable technological advances encourage the book’s continual evolution from the historical codex with which readers are familiar to a rich architecture of content across multiple media and modes. As concepts and definitions of reading and writing continue to evolve, the general concept of literacy in a participatory culture is undergoing a paradigm shift (Jenkins, 2006; 2009; 2013). The subsequent revolution in reading requires an examination by authors of what it is to ‘write’, and of publishers of what it is to publish in this ever-changing reading environment. As the boundaries between author and publisher continue to blur, this paper depicts an auto-ethnomethodological account (a form of analysis that examines individual methodologies used in creating) of the process to write/design/create and prepare for publication a new form of book-as-object: an mBook. Used as a generic term to describe a novel that incorporates multimodal elements into its paper format with the use of Augmented Reality, the mBook includes a combination of traditional and new media methodologies, including paper, print, audio, video, animation, and special effects.
Details
Presentation Type
Paper Presentation in a Themed Session
Theme
Publishing Practices: Past, Present, and Future
KEYWORDS
Multi-modal, Technology, Future Directions, Design, Formats
Digital Media
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