Bunless Ballerinas: Methods to Create Hair in ZBrush

Abstract

My method utilizes ZBrush, which is a 3D software package primarily for sculpting hi-polygonal detailed meshes. Fibermesh is a tool in the ZBrush software package that generates a geometric mesh, giving the artist the capacity to map out and sculpt fibers. The fibers can additionally respond to gravity and other environmental surroundings. My work is an expression of nonconformity and regulation; the effect is a verdict of one. Bunless Ballerinas fails to harmonize with the anticipated and is a deliberate rejection of standards.

Presenters

Lauren Carr
Associate Professor, BFA Animation & VFX, Montclair State University, New Jersey, United States

Details

Presentation Type

Poster Session

Theme

New Media, Technology and the Arts

KEYWORDS

Modeling, Digital, Sculpting, Animation, Fibermesh, Hair, Simulation

Digital Media

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