Ubiquitous Learning and Instructional Technologies MOOC’s Updates

Essential Peer Reviewed Update #5

https://www.coursera.org/learn/ubiquitouslearning/discussions/weeks/3/threads/ERLFkKlbT-aSxZCpW0_mJw

Describe and analyze an example of social learning supported by ubiquitous learning devices.

As described in Bill Cope's and Mary Kalantzis' 2013 article, Towards a New Learning: The Scholar social Knowledge workspace, in theory and practice, social learning may include active knowledge making, collaboration, and recursive feedback. For purposes of this update post, I will focus on the aspect of active knowledge making and how that can be supported by ubiquitous learning devices.

In the traditional educational forum, knowledge making consisted of the knowledge an individual gleaned from a textbook and the information didactically provided by the instructor. Through the use of ubiquitous learning devices, students are able to create knowledge from many resources, such as the Internet, textbooks, online podcasts, and other online collaborative knowledge projects. Bill Copes and Mary Kalantzis have created CGScholar, a digital tool whereby an instructor can actually design and create a learning module which sets out knowledge objectives and knowledge processes. When designing the knowledge processes in CGScholar, the instructor can create activities that bring in the students' own experiences as part of the knowledge base; activities that immerse the students in new experiences in information; activities that get students to group and classify things, form concepts and define terms; activities where students can conceptualize and form theories; activities where students can analyze cause and effect; problem solving activities applying gained knowledge to solve real world situations; and activities where students have to use knowledge gained to different and new situations (Cope and Kalantzis).

References:

Cope. Bill and Kalantzis. Mary (December 1, 2013). Towards a New Learning: The Scholar social Knowledge workspace, in theory and practice. E-Learning and Digital Media. Vol. 10. No. 4.
Cope. Bill and Kalantzis, Mary. New Learning Website. Accessed on March 16, 2020 at https://newlearningonline.com/learning-by-design/quick-start