Jess describes herself as an errant art historian who wanders around museums and across disciplines. She has worked at the intersection of public arts and technology since 2012 and has collaborated with leading public institutions across the UK, inc
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Jess describes herself as an errant art historian who wanders around museums and across disciplines. She has worked at the intersection of public arts and technology since 2012 and has collaborated with leading public institutions across the UK, including Tate, National Museums Wales, Watershed, Arts Council England, Arts Council Wales, National Theatre Wales, Shakespeare’s Globe, the Guardian, and the British Council. It has never been about shiny technology, gadgets or even the art. Jess is interested in understanding people, their response to cultural experiences and the increasing role of technology in shaping this. Her doctoral research explores the role of biodata and wearable sensors in understanding emotion and affect in the museum.In 2017, she presented her research at Museum NexT (Portland, US), Researching Digital Cultural Heritage - International Conference (Manchester University, UK) and Slow Computing: Resistance in the Algorithmic Age (Maynooth University, Ireland). Previously, as part of the team at the Pervasive Media Studio, she worked with the Playable City team to deliver the international Playable City Award - a prize given to promote civic engagement through playful technology interventions in the urban environment. In 2016, Jess ran the Digital Innovation Fund for Wales on behalf of the Welsh Government and the UK’s National Endowment for Arts, Science and Technology (NESTA). She currently sits on the Digital Innovation Board of the UK’s Office for National Statistics.
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