Abstract
This work presents an application of a video mapping on a dinosaur at the Museum of Natural Sciences of the Pontifical Catholic University of Minas Gerais, with the objective of systematizing and universalizing cultural and scientific access through improvements in public interaction with the work through the use of augmented reality and digital games (AR Games). For the development of this work, the Arduino platform, ultrasonic sensors and a multimedia projector were used. The approach of the visitor to the sensors to verify the data of the work initializes the sound and alters the projection, occurring a playful interaction through the Processing to do the data conversion of the Arduinoe to project the animation through the Resume. The process for evaluating the mapped projection was carried out through the questionnaire “Interaction by Video Mapping with work at the Museum of Natural Sciences of the Pontifical Catholic University of Minas Gerais”, applied right after the visitor interacted with the work, with a qualitative analysis of the data obtained.
Details
Presentation Type
Paper Presentation in a Themed Session
Theme
KEYWORDS
ART AND TECHNOLOGY, MUSEUM, PROJECTION MAPPED, AR GAMES, AUGMENTED REALITY