Art and Technology: The Postmodern Breakthrough

Abstract

Virtual reality and computer programming are immersing into the world of the arts as it already infiltrated every other aspect of innovation in economics, medicine, education, and social media. Art by design is produced and consumed as a simple commodity through computer programs such as AI text to image generators. The AI specializes in simulating new data with aesthetic value, trained on previous artistic work, and later digitalized to further infinite reproducibility. Historically culture has been defined by the past, by traditions, by connectivity within a community, and finally by religion and beliefs. While these markers change, culture is being reframed in terms of future life and technological potential. The core assertion of this reframing lies at the intersection of high-tech and postmodern art. The latest debate in aesthetics is about creating meaningful artistic experiences through accessible and easy-to-use online technology. This is uncharted territory where man’s relationship to technology remains still to be defined as “techno-culture” (Baudrillard, 1981, For a Critique of the Political Economy of the Sign, p. 185). Technology is not a mere tool to serve humanity in its industrial progress, but it is evolving towards a complex tool for the arts with a motivating individual experience and the most engaging social presence (Thomas, 2013). Thus, art is not valued based solely on an aesthetic universal criterion as it used to be described by Kant, nor as a subjective judgment in postmodern philosophy, as perceived by Nietzsche.

Presenters

Irina Armianu
Professor, Literatures and Cultural Studies, University of Texas Rio Grande Valley, Texas, United States

Details

Presentation Type

Paper Presentation in a Themed Session

Theme

Image Work

KEYWORDS

Art, Graphic, Authorship, Generators