Abstract
This paper analyses the use of Immersive Experiences (IX) within artistic research, as an interdisciplinary environment between artistic research, visual pedagogies, social and cognitive sciences. This paper discusses IX in the context of social shared spaces. It presents the European Extended Reality Labs (EXRL) interdisciplinary research. The paper discusses how EXRL combines and integrates three research strands that are part of a major, sustained artistic or scientific focus of the partnering European academic institutions. In those labs researchers, artists, film-makers investigate and create different kinds of IX. EXRL provides the opportunity to situate artistic research in the context of scientific. 1) Original development of the EXRL as being oriented towards practice-based research in Media Arts: Interdisciplinary Immersive Experiences within Media Arts. Through a multi-year development process with the VNLAB at the Centre for Interdisciplinary Research, Filmschool Lodz, the research group has acquired considerable expertise in IX Interactive Media, with a particular focus on surround sound (ambisonics/multichannel surround sound diffusion) and interactivity. 2) Second scenario and field of expertise is established through collaborative work with the Department of Cognitive Science, University of Malta, on Interdisciplinary Immersive Experiences within Cognitive Sciences. For the researchers, the key element is that the subjective experience can be challenged using new technologies and IX media that induce perceptual bodily illusions. 3) Third scenario is the application of techniques, tools, and processes of EXRL in Interdisciplinary Immersive Experiences within Social Sciences, such as Heritage Dissemination activities and finally an outlook on envisaged IX productions within migration studies.
Presenters
Adnan HadziAssociate Professor, Departement of Digital Arts, University of Malta, Msida, Malta
Details
Presentation Type
Paper Presentation in a Themed Session
Theme
KEYWORDS
Immersive Experiences, Social Shared Spaces, Virtual/Augmented Reality Exhibitions, Media Arts