Innovation Showcases

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Moderator
Dikabelo Motlogelwa, Part-time Lecturer, Motion Picture Production, Tshwane University of Technology, South Africa
Moderator
Manou Van den Eynde, PhD researcher, Architecture , KU Leuven, Belgium

Images in Legal Contracts: The Potential of Visual Contracts, for Children and Beyond View Digital Media

Innovation Showcase
Camilla Andersen  

The Comic Book Contract project at UWA (www.comicbookcontracts.com) has transformed the idea of visuals in contracts for the past 8 years, culminating in applications across a very diffuse range of industries including banking, research, services and many more. Research has found increases in comprehension, engagement and perception of the providers of visual contracts, and dispute elimination across the board. The images applied have transformed relational contracting, using behavioural drivers and if/then thinking. We are now turning to contracts with children, and want to showcase the images and design insights gained through the multidisciplinary approach to images, contract law and psychological drivers, including results from a variety of focus groups.

Dots, Lines, and Screentones: The Manganization and Application of 3D Software in Comic Art View Digital Media

Innovation Showcase
Saral Surakul  

Manga, a Japanese loan word, is a comic adored by fans worldwide. In traditional manga production, principal manga artists draw the primary characters, while the assistants are responsible for additional characters, screentone works for textures, and environmental background drawings. Background drawing contributes significantly to a sense of realism in the manga. However, it is notoriously tedious. Can advanced technology accelerate these tasks? The author discusses an alternative way to generate manga backgrounds using computer software. Through this work, he aims to push the boundaries of 3D software beyond the typical movies and architectural visualization applications. He applies skills from his training in architecture and turns computer-generated images into manga-style backgrounds (manganization). With the software called 3DS Max, the author can alternate lighting, materials, and camera angles, allowing him to choose the perfect environment for each comic panel. 3DS Max generates separate rendered images with lighting, textures, and line drawings. The author layers line drawings over textured images in Adobe Photoshop to compose the manga backgrounds. He created a 17-page manga in Clip Studio Paint, the digital manga software used in the manga industry, as a part of this presentation. With Clip Studio Paint, the characters are drawn and inked digitally according to the perspective of the backgrounds. When exporting the files, the software converts the background images into manga-style with a screentone effect.

Digital Media

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