Abstract
This paper reviews of the representation of Black people and society’s attitudes towards race and technology. This is used to construct an epistemic domain using the principles outlined by D. Fox Harrel in Phantasmal Media. This forms the basis for revealing the cultural model in which video games have been produced and the development of computer graphics. This cultural model is used to show how racist biases continue to exist in modern video game development along social and technological axes.
Details
Presentation Type
Paper Presentation in a Themed Session
Theme
2020 Special Focus—Solidarity in the Digital Public Sphere: From Extremes to Common Ground?
KEYWORDS
Racism, Video Games, Game Development, Computer Graphics
Digital Media
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