Abstract
The design and deployment of a composite analvtical instrument was directed to evaluate and understand users’ changing technological frames with time. The comparison of perceptual snapshots; as expressed through the Technology Frames of Reference; taken before and after the use of VR in STEM and, the employment of subdomain variables from the Technology Acceptance Model catered for expressing users’ changing opinions on VR. In the process nascent users’ subjective opinions towards VR employment within formal educational settings complimented personalised learning qualities that are suggestive of E4.0 traits.
Presenters
Patrick CamilleriSenior Lecturer, Department of Leadership for Learning and innovation, University of Malta, Malta
Details
Presentation Type
Paper Presentation in a Themed Session
Theme
2023 Special Focus—Smart Education 4.0 Empowering Learners and Educators
KEYWORDS
E4.0, Perceptions, Technology acceptance, VR