Gamification in Education as a Trauma-informed Approach

Abstract

Gamification in education incorporates elements of a trauma-informed teaching such as safety, empowerment, and choice, providing intrinsic motivation for learning. While evidence of using gamification to promote learning in education has grown in the last decade, its discussion as an application of trauma-informed teaching has received limited attention. This paper discusses the potential for gamification to be utilized as a trauma-informed approach through an analysis of the literature and feedback from learners experiencing gamification in a nursing leadership course.

Presenters

Jeffrey Jones
Digital Learning Specialist, Teaching and Learning Center, Oregon Health & Science University, Oregon, United States

Michael Coriasco
Instructor, School of Nursing, Oregon Health and Science University, United States

Details

Presentation Type

Innovation Showcase

Theme

Designing Social Transformations

KEYWORDS

Gamification, Avatars, Online Learning, Nurse Education, Trauma-Informed Approach, DEI