Abstract
I would like to host a multiplayer game that teaches important skills on leadership, project management, resource allocation, teamwork and communication. Players will interact with one another and through the process of Try-Fail-Adjust, they will learn these important skills. Players will play the first round and likely fail. They will then reflect on their experience and realize critical learning. This will lead them to use their learning and apply it so they can perform better in the next round.
Details
Presentation Type
Theme
KEYWORDS
Games, Game-based Learning