How to Make Immersive Technologies More Equitable: Confronting the Medium’s Colonial Legacies and Role as an Empathy Machine

Abstract

Today, immersive technologies—like virtual reality—are celebrated as empathy machines, capable of fostering meaningful cross-cultural understanding. My project interrogates this assumption. I analyze two early 20th-century case studies of immersive rides, “A Trip to the Moon” (1901) and “20,000 Leagues Under the Sea” (1903). Through them, visitors embodied the ultimate imperialist fantasy: “discovering” a new frontier. And the impact of these rides was profound, garnering mass public support for American segregation at home and imperialism abroad. This project centers on the pressing need to reconnect immersive tech to its historical context to better understand both its possibilities and limits. I offer shared terminology and an anyalysis of contemporary media pieces to show the manifestations of these inherited legacies and ways to break the feedback loop. Through my historical and contemporary case studies and theoretical analysis, I offer a path forward towards a more equitable cultural production process.

Presenters

Anna Gedal
Graduate Student, Media Studies, The New School, New York, United States

Details

Presentation Type

Paper Presentation in a Themed Session

Theme

Media Technologies

KEYWORDS

Immersive technologies, Cultural production, Early amusements, Colonial legacies, Design justice