Because of the many opportunities for staging and design innovations, August Strindberg’s “proto-expressionist” dramas have appealed to theatre practitioners for over a century. The earliest experiments in dramaturgical formalism, plays such as "The Keys of Heaven" and "A Dream Play" are packed with dense imagery and intertextual references that need to be realized across aural, pictorial, and imagistic elements that don’t merely serve the narratives, but actualize them. At the same time the structural elements of these plays harken back to medieval station and pageant dramas, when narrative “cycles” were enacted in site-specific locales and embodied by players and spectators in constant motion. New digital technologies combined with an emphasis on immersion and interactivity in contemporary performance expand the interpretive possibilities for such works, and within a university setting, for applied student learning of media technologies. Collaborators David Pellegrini and Kristen Morgan have adapted, condensed, and designed Strindberg’s rarely performed "To Damascus" trilogy as both an intermedial production and a template for training students to operate and design with virtual/augmented reality systems, performance capture technology, media server systems, and other media technologies. They will present their dramaturgical and design process, including storyboards, media mapping, and pedagogical templates for this production.