Educational Game as a Means of Enhancing Intrinsic Motivation in Initial Vocational Training: A Case Study in Experiential Learning

Abstract

The aim of this paper is to present the design and the evaluation of an educational game. The design of the game was based on the educational needs of first year’s students specializing in “technician of culinary art” at a private institute of vocational training in Thessaloniki. The educational game was created based on the experiential, collaborative, self-regulated learning. The design of the game was based on the theory of Self-efficacy and the Self-determination theory while the students participated in its evaluation. The purpose was to motivate the participants, to acquire necessary knowledge, skills and attitudes that are applicable in their work environment. In order to evaluate if the game can motivate the learner, the Intrinsic Motivation Inventory questionnaire was used, which measures internal motivation. In order to measure the learning outcomes, a second questionnaire, adjusted to the sample, was created which measures the learning outcomes at the four levels of the Kirkpatrick evaluating training programs. The sample of the research consists of 98 participants out around 280 students who attended the course “The ingredients of gastronomy” with main educational technique the educational game. The evaluation of the educational process took place 18 months after its application. The results show that the educational game was considered useful and efficient by the students both for the learning process and for their professional development. It was also evaluated that it can be used both as a means of enhancing internal motivation and as a tool for long-term knowledge retention.

Presenters

Anastasia Ntantou
Teacher / Adult educator, Hellenic public education system, Greece

Vassilios Dagdilelis
Teacher, Educational and Social Policy, University of Macedonia, Thessaloniki, Greece

Details

Presentation Type

Paper Presentation in a Themed Session

Theme

Adult, Community, and Professional Learning

KEYWORDS

EDUCATIONAL GAME, ADULT EDUCATION, INITIAL VOCATIONAL TRAINING, INTRINSIC MOTIVATION, EXPERIENTIAL LEARNING

Digital Media

Downloads

Presentation

Presentation.pptx