Online Health Experiential Learning Platform (HELP) - Utilizing Gamified Educational Networking and Three-Dimensional Printing for Distance Training: Pivoting to Address Health Care Training during COVID-19

Abstract

Acquisition of psychomotor skills, such as clinical techniques, is a form of experiential learning (learning by doing and reflection). However, there are limited opportunities to provide this type of learning remotely. We have combined two previously developed and validated technologies: Gamified Educational Networking (GEN) and three-dimensional (3D) printing to create Online Health Experiential Learning Platform (HELP) to fill this gap. Online HELP is built on the principles of gamification (usage of game-based elements in a non-game context to engage learners and promote learning), observational practice, hands-on practice, and peer-to-peer feedback. This enables remote learners to a) access “spot-the-error” computer-based video instructions (CBVI), b) engage in hands-on practice using 3D-printed simulators, c) upload practice videos, and d) interact with other learners and experts. Online HELP has been deployed in medical, nursing, and medical laboratory technologist training across four institutions: two hospitals and two universities. Initial assessment of barriers and facilitators showed that the bandwidth required for CBVI and video uploads, student motivation, and non-intuitive content authoring practices were perceived as barriers, while multiplatform use, gamification elements, open-source, low-maintenance, and low- production costs of the simulators were perceived as facilitators. Current trends show that remote learning is becoming common practice across most higher education institutions. However, remote learning of psychomotor skills has received significantly less attention. Rooted in the principles of gamification and psychomotor learning, and supported by networking and additive manufacturing, Online HELP can facilitate the acquisition of these skills from a distance.

Presenters

Adam Dubrowski
Professor, Faculty of Health Sciences, Ontario Tech University, Ontario, Canada

Bill Kapralos
University of Ontario Institute of Technology

Details

Presentation Type

Innovation Showcase

Theme

Technologies in Learning

KEYWORDS

Training, Simulation, Gaming, Distance, Virtual

Digital Media

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