Using Technology to Support Playful Creativity In and Out of the Classroom


Bring STEM learning to life and actively engage all learners through the use of the GooseChase app. Integrate literacy and art aspects into project-based learning while making learning relevant to your students and the community. Bring the real world into your classroom and bring your students out into the real world. Students participate individually, or in collaborative teams, in a teacher created scavenger hunt through a book, a unit of study, the school, or the community. GooseChase allows any assignment to be turned into a responsive and interactive game. Submissions are viewable to peers and teachers and can be used for data collection and assessment purposes. This app supports student desire for active learning and technology integration, all while being modified to ensure success and higher-level thinking. This tool can be used and has been effective in engaging learners from Kindergarten to Graduate School. Active learning means active minds!


STEM, Gaming, STEAM


Technologies in Learning


Workshop Presentation


  • Rachel Terlop
    • Teacher, Ross Elementary School, United States Ohio, United States
    • Early Childhood Education Teacher - Green Bay, WI to Nairobi, Kenya, to Washington, D.C. Bachelors and Masters in ECE, and RYT-200. Adjunct Professor at Trinity Washington University - Foundations of Literacy, and Technology in Education