Abstract
The study investigates the impact of incorporating gamification elements on students’ overall mathematical learning experience. The research employs a mixed-methods approach, combining quantitative academic performance assessments with qualitative analyses of students’ attitudes and perceptions toward mathematics. The research explores the potential of technology-enhanced learning environments to bridge the gap between abstract mathematical concepts and real-world applications. The findings of this research could significantly contribute to the ongoing discourse on educational methodologies, particularly in mathematics instruction.
Presenters
Paulino MalangFaculty Member, General Education, Bulacan State University, Bulacan, Philippines
Details
Presentation Type
Paper Presentation in a Themed Session
Theme
KEYWORDS
Humanize, Mathematics, Game-based, Instruction, Modern world
Digital Media
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