Abstract
This paper describes two projects in different countries and domains that share the underlying goal of trying to help young people acclimate to new cultural environments. In both settings, youth arrive in a new environment quite different from their previous situation and face difficulties assimilating. The primary project goal in both cases is to help these youth by applying concepts from psychology that indicate that increased interactions with others leads to greater inclusion and acceptance.
Presenters
Paul BeckmanFull Professor, Information Systtems, San Francisco State University, United States
Details
Presentation Type
Paper Presentation in a Themed Session
Theme
KEYWORDS
Inclusion, Assimilation, Interaction, Gamification, Mobile Technology
Digital Media
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