Creating, Publishing, and Reading in Digital: The Case of Comics

Abstract

The advancement of technology has brought new perspectives in artistic expression from the initial creation to the ultimate reception. Graphic narrations, traditionally created and developed on paper, are now challenged by new technological possibilities. Digital screens connect the producer-artist with the consumer-reader, while digital social platforms, such as Facebook, Tiktok, and Instagram, give artists the opportunity to self-publish and self-distribute. Publishing houses, like Comixology, DCComics, and Marvel, have transitioned to digital as well. This paper provides an outlook of the constantly and rapidly changing digital landscape where comics are produced, published, and consumed. The following questions are discussed: - What are the digital forms of comics, their projection screens, and distribution platforms, and how have their creation and publication been affected? - What challenges does a comics reader face in encountering the various digital media and methods? As technological opportunities expand and the skills of creators increase, new forms of digital comics will continue to evolve, and thus create new demands for digitally efficient readers.

Presenters

Marianna Missiou
Laboratory Teaching Staff, Preschool Education and Educational Design, University of the Aegean, Dodekanisos, Greece

Nikolaos Tapsis
Laboratory Teaching Staff, Preschool Education & Educational Design, University of the Aegean, Dodekanisos, Greece

Details

Presentation Type

Paper Presentation in a Themed Session

Theme

Literary Humanities

KEYWORDS

Digital Screens, Comics, Creation, Reading