Abstract
User-centered design students must develop the ability to quickly and effectively generate new ideas to problems within interdisciplinary teams. Traditional processes for idea generation rarely lead to the actual design implemented in user-centered products. One alternative approach, Google Venture’s Design Sprint (GVDS), has shown to facilitate immediate exploration, prototyping, and testing of ideas across interdisciplinary teams. In this paper, the author describes the implementation of a modified GVDS process into user-centered design courses, along with a showcase of student outcomes who participated in the process. Strategies for how to operationalize a GVDS within post-secondary undergraduate courses is also discussed.
Presenters
Michael RollerAssociate Professor of Computer Graphics Technology, Computer Information Technology and Graphics, Purdue University Northwest, United States
Details
Presentation Type
Paper Presentation in a Themed Session
Theme
KEYWORDS
Experiential Learning, Design Process, Professional Practice