Designing an Online Learning Platform for Physics Education

Abstract

This study considers the initial stages and current progress behind the ongoing collaboration between a small group of graphic design and physics professors. Backed by NSF funding, our objective is to design and develop a website for teaching problem-solving skills to college-level physics students. The motivation behind his project stems from our disappointment in the current offerings of science study guides that are limited to providing additional challenges/problems with minimal feedback to user actions. What is needed in these products is a user experience that actively guides students to navigate through the general decision-making skills necessary for effective problem solving in the sciences. This initial investigation will articulate and reflect on the collaborative processes between science education and design thinking/making working together to create an online physics education website. Rather than just expecting a right or wrong answer, this website is designed to respond to students’ assumptions and actively guide them towards the appropriate problem solving strategies. And in order to deliver on this goal, the designers were tasked with putting together a web interface that demanded systems-level thinking and thoughtful implementation of signifiers and feedback to its users. The challenge behind this multidisciplinary effort ultimately involved negotiating the boundaries, roles, timelines, and expectations between the design and science disciplines, as well as discussing how the principles behind UX/UI design can enhance and extend science pedagogy behind the traditional classrooms.

Presenters

Eugene Park
Associate Professor, College of Design, University of Minnesota, Twin Cities, Minnesota, United States

Details

Presentation Type

Paper Presentation in a Themed Session

Theme

Design Management and Professional Practice

KEYWORDS

User Experience Design, User Interface Design, Physics Education Research