Researchers as Knowledge Brokers between Higher Education and the Game Development Industry: Introducing Game Development Praxiology for Cooperation, Conceptualization, Translation, and Research

Abstract

As video games are becoming a staple of the global entertainment industry, game studies and game design are increasingly popular research disciplines in higher education. Sadly, these academic fields tend to grow in a vacuum within universities. Similarly, research and development within the industry create game-related innovations known only to professionals. This gap can hinder synergy between the contexts, leading to a reduction of knowledge development as well as a misalignment of goals, priorities, and expectations on both sides. This 27-week-long multi-partner project aims at (1) contextualizing and translating theoretical findings into design tools and methodologies as well as (2) developing knowledge transfer strategies positioning researchers as brokers between the academic and professional contexts. It uses a custom approach we called ‘game development praxiology’ that articulates praxiography with research through design approaches and combines concepts from game studies, design theory, rhetoric, and innovation sociology into a comprehensive and targeted theoretical framework. The research aims to (1) establish an innovative way to set up a knowledge transfer pipeline between the local game industry and a university, (2) validate a comprehensive set of guidelines and concepts for both high-level and low-level design, project management and resource planning, (3) explore a reliable workflow for translating game studies theories into design tools and (4) layout a potential starting point for further methodological studies for different professional fields.

Presenters

Jean Pierre Flayeux
Professor Ph. D, Digital Creation and New Media, Université du Québec en Abitibi-Témiscamingue (UQAT), Quebec, Canada

Danny Godin
Professor of Game Design, Création et Nouveaux Médias, Université du Québec en Abitibi-Témiscamingue (UQAT), Quebec, Canada

Guillaume Roux Girard
Professor, Creation and New Media unit, Université du Québec en Abitibi-Témiscamingue (UQAT), Canada

Sébastien Savard
Lecturer, Université du Québec en Abitibi-Témiscamingue (UQAT), Quebec, Canada

Jean-Philippe Boisvert
Research Assistant, Université du Québec en Abitibi-Témiscamingue (UQAT), Canada

Details

Presentation Type

Paper Presentation in a Themed Session

Theme

Design Management and Professional Practice

KEYWORDS

Game design, Game research, Praxiology, Knowledge brokering