Black Women Getting a Seat at the Table in the Video Game Industry

Abstract

Intersectionality poses a number of unique challenges for Black women pursuing careers in the video games industry. We motivate further research on this group through existing literature and insights from running a research group on the group design of human-centered data science games in a collaborative university setting. We take an autoethnographic perspective on the topic, with the first and second authors grounding their findings in their own experiences as Black women in STEM and with video game development studios. We outline tangible actions toward the recruitment, development, and retention of Black women in the video games industry in the future.

Presenters

Tianna Miles
Research Assistant, College of Information, University of North Texas, United States

Details

Presentation Type

Paper Presentation in a Themed Session

Theme

Organizational Diversity

KEYWORDS

Black Women, Video Games, Game Development, Diversity, Underrepresentation, Systemic Inclusion