Abstract
Intersectionality poses a number of unique challenges for Black women pursuing careers in the video games industry. We motivate further research on this group through existing literature and insights from running a research group on the group design of human-centered data science games in a collaborative university setting. We take an autoethnographic perspective on the topic, with the first and second authors grounding their findings in their own experiences as Black women in STEM and with video game development studios. We outline tangible actions toward the recruitment, development, and retention of Black women in the video games industry in the future.
Presenters
Tianna MilesResearch Assistant, College of Information, University of North Texas, United States
Details
Presentation Type
Paper Presentation in a Themed Session
Theme
KEYWORDS
Black Women, Video Games, Game Development, Diversity, Underrepresentation, Systemic Inclusion