Abstract
An intense period of transformation in game development strategies has unfolded in this century (Henricks). As a consequence, it is important to observe how an increasing number of contemporary games relate to susceptibilities, disabilities and advanced age, thus contributing to processes of social innovation and social change. Within this context terminology has changed dramatically and questions have been raised. Who is considered disabled today? To what extent do assisted technologies and digital tools alter the conditions for people with disabilities? Do we view disabilities— or better, different abilities –— in alternate ways than a century or even few decades ago? Do some of the relevantother games offer a deferential yet whimsical approach? And last but not least, how are these issues represented in games from the vantage points of politics, science, arts, technology, design, education and economy? The consideration of these issues prompted Lynne Heller and myself to develop Dobble Debate -— a stimulating collaborative analog card game.
Presenters
Nina CzegledyAdjunct Professor, Senior Fellow, Medi Arts, OCADU Toronto Canada, Hungarian University of Fine Arts, Ontario, Canada Lynne Heller
Researcher/Adjunct Professor, Faculty of Design, OCAD University, Ontario, Canada
Details
Presentation Type
Paper Presentation in a Themed Session
Theme
The Arts in Social, Political, and Community Life
KEYWORDS
Different Abilities, Game, Co-Creation