Abstract
Artistic creation knows no boundaries, and the artist knows no limits. In 2020, the COVID-19 pandemic paused the world while causing unprecedented circumstances for humanity. Arts always survives through its immediate adaptability and the support through the communities. This paper presents two emerging collaborative artistic projects through their methodology, delivery and presentations, which changed how lockdown, curfew, and travel restrictions can rule the way we create, perform, and present art. Experimental and multidisciplinary artists responded to the new pandemic restrictions with a mobile application and a live-streamed performance, incorporating dance-theatre improvisation, VR drawing, music, new and interactive media, technology, & motion capture in Australian and Greek locations. ‘Drawn to Sound AR App’ presents recorded 360 degrees performances and 3D drawing in different Melbourne locations during the first lockdown period, enabling outdoor artistic experiences from home through a mobile device. The live-streamed performance ‘Interlaced’ connects two continents, three artists, and four fields during the second lockdown period, combining improvised performance with virtual reality drawing, both responding to the same music stimulus in a shared virtual space. These collaborative projects involve one actor/performer, one visual artist, one musician, and one software developer. The projects were funded by the City of Melbourne COVID-19 Quick Response Arts Grant, the University of Melbourne’s Faculty of Fine Arts and Music Experimental Collaborations Grant, the Centre for Projection Art, and a Small Project Grant by Yarra City Council. The works presented online through Google Play & Apple stores, live-streamed events, Melbourne Fringe Festival, A Strange Space Festival.
Presenters
Ioannis SidiropoulosStudent, Doctor of Philosophy - Victorian College of the Arts, The University of Melbourne, Australia
Details
Presentation Type
Paper Presentation in a Themed Session
Theme
New Media, Technology and the Arts
KEYWORDS
Dance-Theatre, Drawing, Virtual Reality, Augmented Reality, Motion Capture, Interactive Media