Media Architecture and Spatial Systems

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Abstract

In a multimodal era in which behavioral and cognitive factors are exploited within a range of digital conditions (computers, mobile devices, and virtual/augmented reality), media architecture and spatial systems (MASS) propel integrated strategies on digital prototyping and virtual/augmented reality (VR/AR). This study tackles the notion of multimodal design as different modes of experiencing space and design via a digital “Correalist” strategy between location, people, and behavior. Built on a trifold relation between space, media, and technology, the research fosters the importance, creativity, and integration of immersive technologies and prototyping for future applications. Through a spatial relation between VR and architecture, the research addresses a system that correlates the use of virtual reality and robotic fabrication. The strategy was conducted in a design studio to test correlations between the physicality of design and its virtual stance. The use of virtual and interactive spaces offers a heterotopic form of experience whereby places and spaces function in non-hegemonic conditions through parallel tectonic and virtual conditions. The research exposes an overlooked relation between the virtual and the real whereby space, media, and technology foster the importance and creativity of virtual design and its physical expression.