Development of Virtual Reality Game-based Learning for Operat ...

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  • Title: Development of Virtual Reality Game-based Learning for Operating Systems Education
  • Author(s): Marwa Ahmad Abdelaziz, Alaa El-Din Mohamed Riad, Mohammad Badr Senousy, Hazem M. M. El-Bakry
  • Publisher: Common Ground Research Networks
  • Collection: Common Ground Research Networks
  • Series: The Learner
  • Journal Title: The International Journal of Technologies in Learning
  • Keywords: e-Learning, Game-based Learning, Mobile Learning, Learning Motivation, Mobile Virtual Reality, Virtual Reality Cardboard
  • Volume: 26
  • Issue: 1
  • Year: 2019
  • ISSN: 2327-0144 (Print)
  • ISSN: 2327-2686 (Online)
  • DOI: https://doi.org/10.18848/2327-0144/CGP/v26i01/57-76
  • Citation: Abdelaziz, Marwa Ahmad, Alaa El-Din Mohamed Riad, Mohammad Badr Senousy, and Hazem M. M. El-Bakry. 2019. "Development of Virtual Reality Game-based Learning for Operating Systems Education." The International Journal of Technologies in Learning 26 (1): 57-76. doi:10.18848/2327-0144/CGP/v26i01/57-76.
  • Extent: 20 pages

Abstract

This paper develops a mobile virtual reality game-based learning system through mobile virtual reality technology with virtual reality glasses. The study aims to increase learners’ interest and enhance their learning motivation for understanding various techniques of memory management in an operating systems course. For the research and to collect pretest data, a group of students was asked to fill out the learning motivation questionnaire. Once the operation of the game was explained to all the students, including instructions on how to play the game on a PC or a mobile phone, the students began to play the game. On completion of the experiment, all the students filled out the learning motivation questionnaire to collect the posttest data. In order to measure the learner’s motivation for the mobile game, based on Keller’s motivational model, the Instructional Materials Motivation survey was used. A one-way analysis of variance (ANOVA) was performed to assess if the apparent difference was significant. The results of the study show that Mobile Virtual Reality Game-based Learning is an effective pedagogical tool for operating systems education and it enhances the comprehension of the subjects being presented.