An Empirical Study of Virtual Reality–Based Learning Approach ...

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Abstract

Virtual reality (VR) technology will increasingly be used in the classroom, setting a new trend in educational advancement. VR technology is included in the graphics and geometry learning process based on an analysis of the real-world issues that arise when learning graphics and geometry at the elementary school level to increase students’ motivation and achievement. This study aimed to determine whether developing a virtual panoramic learning style centered on the concept of “translation, rotation, and axisymmetry of figures” would increase the motivation and academic performance of third-grade children in an elementary school in China. Independent samples t-test and one-way ANOVA were used to assess the experimental data from the experimental and control groups. The findings demonstrate that learning strategies based on VR can boost proficiency in graphics and geometry and that the virtual environment’s use can boost motivation.