A Design for Recycling

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Abstract

Indonesia, as one of the most significant contributors to plastic pollution in the world, pledged to reduce 70 percent of the plastic waste by 2025. However, plastic waste continues to increase and keeps generating through plastic coffee cups from the booming business of coffee franchises in Indonesia. Previous research on factors influencing plastic recycling behaviors and the investigation of the role of mobile apps in the recycling system discusses a prospective mobile app to increase recycling behavior. However, this type of mobile app does not exist in Indonesia yet. Therefore, by employing mixed methods, a mobile plastic waste recycling application is being developed. The results of this study present the following findings: (1) the design process of developing a mobile app for plastic recycling from ideation, sketching, and paper prototyping utilizing features of perceived behavioral intention factors such as personal attitude, perceived behavioral control, and perceived moral obligation; (2) a usability paper prototype resulting in potential for participants to engage and use the app as well as indicate prospective awareness where using the app would likely increase plastic recycling culture. This study has several limitations due to the sample size, the scope of the study, and the content of the app. This study concludes that future work is underway to test the final prototype of the app and the collaboration of the app through a co-design project.