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Ubiquitous Learning and Instructional Technologies

Learning Module

Abstract

With presentations by leading researchers into technology innovation at the University of Illinois, this learning module explores the future of learning in an environment of ubiquitous technology-mediated communication. Bill Cope pushes the boundaries of possibility with his five propositions about the future of learning. Cris Mayo explores the gendered aspects of technology and ways in which we can critically engage with technologies in education. Chad Lane explores the dynamics of technology-mediated learning in games and museums. Maya Israel introduces the challenges and opportunities of teaching computer science.

Keywords

e-Learning, Educational Technologies

1A. Learning Anywhere, Anytime - Bill Cope

 
 

 

For the Participant

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Essential Background Reading

  1. New Learning
  2. Life in Schools

Post-Covid Thoughts

Comment: In what ways does technology mediated learning change both learning in person and learning at a distance? Discuss other participants' comments by mentioning them @name.

Make an Upate: Find an example of a learning technology which genuine makes a difference to the dynamics of learning. Describe it, and analyze the ways in which it makes a difference.

For the Instructor

1B. Recent Publications by Cope and Kalantzis

For the Participant

Essential Reading and Update

Following are some (mostly recent or upcoming) scholarly publications by Cope and Kalantzis. We'd like you to read some of them to get a broader sense of our thinking. Please join the New Learning community in CGScholar for updates as we publish new work!

Make an Update (Essential): Read and review two of these articles. Please select articles you have not read or reviewed in another course.

For the Instructor

2. Technology as a Social Relation in Online Pedagogy - Cris Mayo

For the Participant

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Comment: Discuss one stand-out idea from Cris Mayo's presentation.

Make an Update: Raise an issue about technology and gender. Provide examples and discuss implications.

For the Instructor

3. Repositioning Assessment and Instruction - Bill Cope

For the Participant

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See also this article on the potentials of big data.

Comment: How might it be possible to overcome some of the limitations of legacy assessment systems?

Make an Update: Take one aspect of big data in education. How does it work? What are its effects?

For the Instructor

4. The Orchestration of Learning Activities - H Chad Lane

For the Participant

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Comment: What are the lessons educators can learn from games?

Make an Update: "Parse" an educational game or museum experience. How does it work to support the learning process.

For the Instructor

5. The Nature of Classroom Learning - Bill Cope

For the Participant

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Comment: In what ways can computer-mediated learning environments support more active learning?

Make an Update: Describe and analyze an example of social learning supported by ubiquitous learning devices.

For the Instructor

6. Computer Science for All - Maya Israel

For the Participant

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Comment: What are the challenges and opportunities associated with learning computer coding?

Make an Update: Describe and evaluate a program, platform or pedagogy for increasing the understanding of how computing works.

For the Instructor

7. Setting Goals and Measuring Outcomes in Ubiquitous Learning Environments - Bill Cope

For the Participant

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Comment: How does the "logic" of assessment influence the logic of education?

Make an Update: Describe and evaluate an innovative assessment approach or technology.

For the Instructor

Peer Reviewed Projects

For the Participant

This course includes peer-reviewed projects as a part of the course requirements. These projects must be fully completed for course credit.

To see details of these projects and the peer review rubric, refer to the Learning Design and Leadership Course Framework Learning Module from the CGScholar Bookstore. Refer to your course community and the course syllabus for specific timelines.

For the Instructor