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Phenomena & Biomimicry

Learning Module

Knowledge Objectives

**This learning module is created for first grade science lessons**

CENTRAL Knowledge Objectives: 

  • Students will be able to define and give examples of phenomenon.
  • Students will understand that human problems can be solved through biomimicry or mimicking animal traits.
  • Students will demonstrate and apply biomimicry to solve problems.

FIRST GRADE Next Generation LIFE Science Standard: 1 - LS1 - 1: Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs.

  • Phenomenon Experienced:  There are many students going to the nurse after recess.
  • Question Raised: What are some ways students can keep from getting hurt on the playground?

STUDENT-FRIENDLY "I Can" Statements: 

  • I can define and give examples of phenomenon. 
  • I can define biomimicry. 
  • I can use biomimicry to solve human problems. 
  • I can work respectfully and responsibly as a productive group member.
  • I can give feedback to my peers based on their work. 

Supplemental Knowledge Objectives Throughout the Learning Module: 

  • Students will be able to make observations based on videos of different phenomena.
  • Students will be able to draw conclusions and patterns regarding the class's collective observations.
  • Students will be able to come up with an example of a phenomenon in their daily life.
  • Students will be able to compare the webbed feet of a duck to humans using flippers when swimming.
  • Students will be able to identify the human problem of swimming fast in water.
  • Students will be able to answer the question: What animal helped humans solve the problem of flying?
  • Students will be able to construct student-friendly definitions of biomimicry.
  • Students will be able to evaluate another group's screencast applying their understanding of biomimicry.
  • Students will be able to work respectfully and responsibly in groups.
  • Students will be able to engage in critical discussion.
  • Students will be able to present their ideas to the class.
  • Students will be able to brainstorm a book title based on "I Wish I Had Duck Feet" and their understanding of biomimicry.

Introduction to Phenomena: Making Observations

For the Student

With your small group, visit each station. At each station, there will be a video. Watch the video together. Put on your "Scientist Goggles" and make careful observations. Remember, an observation is "something you notice."

Example: 

These are the observations I would include: 

  • White zig zag patterns are present in the sky. 
  • The sky is dark and has few clouds. 
  • The greenery is different shades of green and yellow. 
  • Six different colors in a special order in the sky.

A RAINBOW is not an observation, it is a conclusion. You are only recording things you can see. 

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Please follow the directions and note your observations on the Padlet wall at each station. 

http://padlet.com/jeirinberg/xilayqe0imsq

ONE. 

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TWO. 

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THREE. 

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FOUR. 

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FIVE. 

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SIX.

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SEVEN. 

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Class Discussion: 

What are you noticing based on your classmates' observations? What are the repeated "big ideas" here? 

-First, brainstorm to yourself

-Next, discuss with your group

-Finally, share with the class

Your teacher will record these ideas and observations!

 

 

 

For the Teacher

Objectives:

  • Students will be able to make observations based on videos of different phenomena. 
  • Students will be able to draw conclusions and patterns regarding the class's collective observations. 

Learning by Design Knowledge Processes Addressed:

  • Experiencing the Known
  • Conceptualising by naming

Resources/Materials Needed: 

  • Different video links of FIRST GRADE phenomena-- things that are applicable in their everyday lives 
  1. Leaves Falling
  2. Blinking Lights
  3. Chocolate Melting
  4. Balloon Flying Away
  5. Rotting Strawberries
  6. Tornado
  7. Building a Fire
  • Padlet Wall set up for students to record observations (http://padlet.com/jeirinberg/xilayqe0imsq)
  • Devices for students to view videos and record on Padlet
  • Audio Splitters
  • Chromebooks
  • Examples of observations

Teaching Tips: 

  • Circulate around the room to make sure groups are on task and completing the activity correctly
  • Make sure all students in groups are given opportunities to participate
  • Continue to ask students higher level questions to understand the idea of making observations
  • Begin to prompt students to the definition of phenomenon (next lesson)
  • Include different levels of observations as examples/models for students (with the rainbow image)

Phenomena Defined & Explored

For the Student

Take out your "cell phone" buddies sheet from your Science folder. Find your "App # 9" partner.

Based on your observations, the...

  • Leaves Falling
  • Building of a Fire
  • Tornado Destruction
  • Blinking Lights
  • Balloon Floating Away
  • Rotting Strawberries

are all phenomena. Together, with your partner, brainstorm what the definition of a phenomenon is. 

Your teacher will ask for ideas and record on a class poster. 

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Think about your daily schedule. You wake up, brush your teeth, put on your clothes for the day, eat breakfast, and lots more! Your exit ticket for the day is to think of a phenomenon that you may experience throughout your day. Record your thoughts below with words and or images!

For the Teacher

Objectives: 

  • Students will be able to define phenomenon and the respective characteristics. 
  • Students will be able to come up with an example of a phenomenon in their daily life. 

Learning By Design Knowledge Processes Addressed: 

  • Conceptualising by Naming
  • Conceptualising by Theory

Resources/Materials: 

  • "App Buddy" Sheet ** this is not a real device, rather just a way to partner students using a physical piece of paper **
  • Class Poster to record student responses
  • Butcher Paper

Teaching Tips: 

  • Put all the submitted evidence on a piece of butcher paper or post somewhere in the room for students to be able to use throughout the unit of phenomenon examples
  • Lead students to the following/make sure to touch upon phenomenon as: raises questions, rare, observable

Introduction to Biomimicry

Today, we are going to be able to raise questions and solve problems through exploring different human phenomena!

For the Student

Watch your teacher dance with flippers! What do you notice? What are you seeing? What are your observations?

What would these flippers be appropriate for?  
What do you notice about our shoes?

What would they be good for?

How did someone come up with the idea of flippers? 

Turn & Talk: Where might you find something like this in nature? 
So if my problem was that I want to swim fast in the water, the solution would be what?

SO a duck gave the idea for solving a problem of swimming faster! 

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Enter your answer by clicking on the link below: 

https://answergarden.ch/view/219747

 

For the Teacher

Objectives:

  • Students will be able to compare the webbed feet of a duck to humans using flippers when swimming.
  • Students will be able to identify the human problem of swimming fast in water. 
  • Students will be able to answer the question: What animal helped humans solve the problem of flying?

Learning By Design Knowledge Processes Addressed: 

  • Experiencing the Known

Resources/Materials:

Teaching Tips: 

  • Begin with Hook that Raises a Scientific Question: Phenomenon Experienced: FLIPPERS are not good dancing shoes. Try to dance with flippers... FAIL! Ask (Questions Raised): What would these flippers be appropriate for?  (Lead students to realize that flippers are used to help someone swim faster.)
  • Continue to ask guiding questions to students: What do you notice about our shoes?  (they are flippers, flat, long, like a rectangle) What would they be good for? (Swimming fast). How did someone come up with the idea of flippers? (lead students to realize that flippers were copied from ducks and other water fowl)
  • Use the Turn & Talk Strategy to engage students- Where might you find something like this in nature? Lead the students to see that they are like duck feet or any water animal that swims fast (throw in term “webbed”).
  • Help guide kids to the following conclusion: So if my problem was that I want to swim fast in the water the solution would be to do what a duck does and make my feet webbed. SO a duck gave the idea for solving a problem of swimming faster.    

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  • I wonder if other animals can help humans solve different problems. Show the picture of the airplane. 
  • Walk around and help students who may have difficulty brainstorming responses. 

Biomimicry Defined

For the Student

BIO= life

MIMIC= copy

Based on these two parts of the word and what you know about the duck and swimming faster, what do you think BIOMIMICRY is? Discuss with your shoulder buddy!

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You are correct! 

Our "I Can Statement" is....

Start thinking about human problems that can be solved by copying from animals and plants!

Comment on why would humans copy animals and plants? Should they copy non-living objects? Why or why not?

 

For the Teacher

Objectives:

  • Students will be able to construct student-friendly definitions of biomimicry. 

Learning By Design Knowledge Processes Addressed: 

  • Conceptualising by Naming

Resources/Materials: 

  • Slides to project for class

Teaching Tips:

  • Draw upon the use of images to help students understand and represent the definition (this will assist many of your ESL students)
  • Explicitly teach how words can be broken up into mini words to make meaning

What Human Problem Can You Solve?

For the Student

Look at the animal picture that was passed out to you. Find your classmates with the same picture. Those will be your group members! 

Next, find the image of your group's animal. Click on it! Together, brainstorm ideas of what human problems can be solved using a trait of the animal. 

Please click on the link below to watch the teacher's screencast!

https://drive.google.com/a/sd13.org/file/d/0By_P0D_0RiVbaXEyUFk4NmowU3c/view?usp=sharing

Use the following guiding questions to help you guide your discussion: 

When your teacher gives you the go-ahead to record, please use the sentence stems to guide your speaking! Make sure each group member gets a turn to speak. 

To Record:

  • Click on the black filmstrip in the top right corner of your browser on the extension menu.
  • Click the orange "Start Recording" button. 
  • RECORD!
  • When finished, click back on the black filmstrip and click on the orange "Stop Recording" button. 

You may then listen to your screencast with your group. Just as we practiced, plug your splitter into your Chromebook. Then, plug your headphones in the splitter! 

 

For the Teacher

Objectives:

  • Students will be able to demonstrate understanding of biomimicry by applying an animal trait to solve a human problem.

Learning by Design Knowledge Processes Addressed: 

  • Analysing Functionally
  • Applying Appropriately
  • Applying Creatively

Resources/Materials: 

Teaching Tips:

  • Model the use of sentence stems and guiding questions in thinking
  • Have students work with Screencastify, splitters, and headphones prior to this activity so they are familiar with how to use
  • Project guiding questions up in front of the room for students to reference
  • Circulate the classroom, checking in with each group
  • Create groups appropriate for the task based on behavioral and learning needs
  • Have supplemental materials in case students need support (https://www.teacherspayteachers.com/Product/Solving-Problems-by-Mimicking-Nature-Biomimicry-NGSS-Grade-1LS1-1-standard-1255192- this resource has scaffolded sheets that work nicely for ESL students or students with learning needs)

You may want to put up directions for your kiddos to follow throughout the process:

 

 

Gallery Time

For the Student

When you hear the bell, together with your group, you will move to your partner group's area. At this station, you will plug in your headphones to the splitter! Listen to that groups' screencast on the human problem they could solve based on a trait from their given animal. 

After you finish listening, discuss these questions with your group and fill out the following form: 

https://docs.google.com/drawings/d/1ygHi3N8HLdF2H1uKmnAcfuF0e0pVN_mR-rtkjw8aZbk/edit?usp=sharing

Now, it's time to meet with your partner group! You will sit EEKK (elbow to elbow, knee to knee) in a circle and talk about what you liked about the other group's screencast and what they could do better. There are more questions below & on the board.

 

For the Teacher

Objectives:

  • Students will be able to evaluate another group's screencast applying their understanding of biomimicry. 
  • Students will be able to work respectfully and responsibly in groups. 
  • Students will be able to engage in critical discussion. 

Learning by Design Knowledge Processes Addressed: 

  • Analysing Critically
  • Analysing Functionally

Resources/Materials:

Teaching Tips:

  • Model how a group discussion looks-- in a fishbowl type of setting 
  • Practice filling out the rubric
  • Create group partners based on needs of students
  • Walk around and help facilitate group evaluation and discussion

You may want to show visual directions for the kiddos during the many step activity. 

 

The Nurse's Office

We've got a problem!

For the Student

Phenomena: Your teacher was talking to the nurse today and she said that there are A LOT of children going to see her after recess. Why do you think that is? What are kids doing at recess?

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Question Raised: WHAT ARE SOME WAYS STUDENTS CAN KEEP FROM GETTING HURT ON THE PLAYGROUND?

Choose a picture from below! Solve the problem of making that part of the playground safer using ideas from nature. 

For example, spiders spin long webs. We could copy those long webs like ropes that students could grab onto if they were falling off the swing to stop them!

 

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Now your teacher will ask you to solve the problems using biomimicry!

 

For the Teacher

Objectives:

  • Students will be able to apply their understanding of biomimicry to solve a real-life applicable human problem.
  • Students will be able to present their ideas to the class.

Learning by Design Knowledge Processes Addressed: 

  • Applying Creatively
  • Applying Appropriately
  • Experiencing the Known

Resources/Materials:

  • Playground Safety Images
  • Chromebooks

Teaching Tips: 

  • Connect to earlier introduced vocabulary: PHENOMENON, Phenomenon Experienced: There are many students going to the nurse after recess. Question Raised: What are some ways students can keep from getting hurt on the playground?
  • Scaffolded sentence stems for learners who may need additional support
  • Ask students to share their solutions
  • Create a collaborative presentation on their sharing and ideas
  • Have students give feedback on each other's ideas as they present
  • Make sure there is an equal divide of students choosing each playground problem

** This is where the project comes into play. You can introduce it to your students here. Use the rubric screenshots below to help assess your students' work.**

 

Closure

For the Student

Media embedded November 5, 2015

Listen to the story titled "I Wish That I Had Duck Feet" by Dr. Seuss!

Do you think Dr. Seuss knew about biomimicry?

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Write your answer on a post-it. 

What would be the title of a book you would write using all you've learned about copying animal and plant traits? I WISH I HAD.....

For the Teacher

Objectives:

  • Students will be able to brainstorm a book title based on "I Wish I Had Duck Feet" and their understanding of biomimicry. 

Learning By Design Knowledge Processes Addressed: 

  • Applying Creatively
  • Analyzing Functionally
  • Experiencing the Known
  • Conceptualising with Theory

Resources/Materials:

Teaching Tips: 

  • Write "I WISH I HAD" on the post-it notes so the student only have to fill in their answer
  • Reflect upon the answers received on the post-it notes: Can you connect their ideas to writing? Can they write a narrative?