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Learning Module: Graphic Novel

In the Contemporary Art Classroom

Learning Module

Abstract

In this Scholar project, middle level students will create a graphic novel exploring multimodal storytelling inspired by a contemporary artist or artwork. Learners will mirror contemporary artistic practice by beginning with a big idea, responding to themes, and exploring relevant topics. Learners will research a contemporary artists or artwork, create sketches, develop a draft or storyboard, participate in an in-process critique, make revisions, and complete a graphic novel responding to the contemporary artist or artwork of their choice.

Keywords

Contemporary Art, Multimodal, Graphic Novel, and Art History

Abstract

https://www.mhpbooks.com/bluewater-announces-graphic-novel-artist-bios/

Abstract: In this Scholar project, middle level students will create a graphic novel exploring multimodal storytelling inspired by a contemporary artist or artwork. Learners will mirror contemporary artistic practice by beginning with a big idea, responding to themes, and exploring relevant topics. Learners will research a contemporary artists or artwork, create sketches, develop a draft or storyboard, participate in an in-process critique, make revisions, and complete a graphic novel responding to the contemporary artist or artwork of their choice.

Keywords: Contemporary Art, Multimodal, Graphic Novel, and Art History

Overview

Graphic novel offers the opportunity for multimodal literacy (Kwon, 2020) and a powerful learning tool for K12 classrooms. Implemented in the art classroom or other content areas, the graphic novel can engage learners in multiple modes of meaning making. Kwon elucidates, “[i]n reading graphic novels, an understanding of the interactions between sign systems and their sociocultural contexts can increase a reader’s ability to utilize multiple modes of meaning making” (2020, p. 35). Learners can engage with the graphic novel by both reading and creating graphic novels.

“The graphic novel is an art form that allows for the expansion of the concepts of teaching, research, and learning in the 21st Century. Multiple narratives can occur simultaneously. Rethinking format allows the reader/author to envision new methods of interacting with the text. space-time, self-organization, patterning, codes, and networks are all components of graphic novels. The practices of info-aesthetics and relational aesthetics provide new models for possibility” (Sutherlin, 2012, p. 31).

Sutherlin, 2012
Sutherlin, 2012

 

Intended Learning Outcomes

https://libwww.freelibrary.org/explore/topic/graphic-novels

Students will create a graphic novel exploring multimodal storytelling inspired by a contemporary artist or artwork and complete a graphic novel responding to the contemporary artist or artwork of their choice. Learners will research a contemporary artists or artwork, create sketches, develop a draft or storyboard, participate in an in-process critique, make revisions, and complete a graphic novel responding to the contemporary artist or artwork of their choice.

Grade Level: Middle School

Time: Five classes or aproximately five hours

The unit is created for begining to advanced students in a visual arts class. 

Materials Suggested:

  • Drawing pencils
  • Paper or sketchbook
  • Erasers
  • Rulers and stenciles
  • Computer or device with internet 
  • Vellum
  • Colored Pencils
  • Markers
  • Masking Tape
  • Ink
  • Pens
  • Brushes
  • Watercolors

National Core Arts Standards:

National Coalition for Core Arts Standards (2014) National Core Arts Standards. Rights Administered by the State Education Agency Directors of Arts Education. Dover, DE, www.nationalcoreartsstandards.org
National Coalition for Core Arts Standards (2014) National Core Arts Standards. Rights Administered by the State Education Agency Directors of Arts Education. Dover, DE, www.nationalcoreartsstandards.org
National Coalition for Core Arts Standards (2014) National Core Arts Standards. Rights Administered by the State Education Agency Directors of Arts Education. Dover, DE, www.nationalcoreartsstandards.org

1. Contemporary Art and Contemporary Artistic Practice

Participant

https://art21.org/for-educators/tools-for-teaching/getting-started-an-introduction-to-teaching-with-contemporary-art/contemporary-art-in-context/

Learning Intention: Define contemporary art and identify themes of contemporary artistic practices. Select a contemporary artists or artwork that will inspire your graphic novel.

1.  Review Contemporary Art in Context from art21 https://art21.org/for-educators/tools-for-teaching/getting-started-an-introduction-to-teaching-with-contemporary-art/contemporary-art-in-context/
2.  Explore art21, Films to get you started section or search preform a search on the art21 website by topic, theme, or subject.
3.  Take notes to include artists name, quote from artists, concept or topic, materials used, or any other information you find interesting/inspiring.
4.  In small groups of three to five report findings.
5.  As a group come up with a way to identify or define Contemporary Art and report to the class.

 

Teacher

https://art21.org/for-educators/tools-for-teaching/getting-started-an-introduction-to-teaching-with-contemporary-art/

Time: One class or aproximately 55 minutes

Goals for this section: Students will

  • Work independently and collaborate to define contemporary art.
  • Research contemporary artists and select an artists or artwork to inspire their graphic novel.

Please review the resources available on art21 website https://art21.org/for-educators/tools-for-teaching/getting-started-an-introduction-to-teaching-with-contemporary-art/

Options to explore in the Tools for Teaching include:

Contemporary Art in Context

Starting the Conversation

Contemporary Approaches to Teaching

Using art21 Resources in the Classroom

In the article, “Getting Started: An Introduction to Teaching with Contemporary Art: Contemporary Approaches to Teaching” on art21 contemporary artist processes, research, and approaches are applied to art curriculum:

“Integrating contemporary art and themes into teaching requires a shift from predominantly technique-driven instruction to idea-driven instruction. Many artists do not work in a single medium or technique and instead try to explore an idea, event, situation, or question through multiple media and visual strategies. Consider planning curriculum around a big idea, theme, or question first; then, decide what projects, skills, or materials will support meaningful investigation and expression. The big idea or theme should focus the investigation and create a unifying framework, in which you can include multiple resources, artworks, and artists”. (https://art21.org/for-educators/tools-for-teaching/getting-started-an-introduction-to-teaching-with-contemporary-art/contemporary-approaches-to-teaching/)

Additionally, the article suggest that teachers model contemporary artist and suggests:

“Give students options: introduce multiple artists and media sources.

Push beyond a media-driven curriculum.

Think and talk more; make less.

Emphasize process over product.

Use themes and big ideas driven by essential questions to frame your investigation.”

 

2. Exploring Graphic Novels

Participant

What is a Graphic Novel? 

Graphic novels create a story or narrative using sequential art that may or may not include text. 

Please explore your school or local library collection of graphic novels. 

Here are a few digital resources you can check out:

https://www.drawnandquarterly.com/

https://www.drawnandquarterly.com/

http://www.topshelfcomix.com/
https://www.marvel.com/articles/culture-lifestyle/joe-quesada-presents-a-new-art-piece-in-honor-of-healthcare-s-heroes

https://www.marvel.com/

https://www.dccomics.com/

http://www.topshelfcomix.com/

http://www.furinkan.com/

 

Teacher

Time: One class or aproximately 55 minutes

In the T.E.D. talk, Why Comics Belong in the Classroom, Mr. Yang discusses his success with comic books he created to deliver algebra lessons to high school students. He claims that the students were able to participate with the information on a deeper level because it was visual, and the students are in control of information flow and can re-read as needed.

 

https://www.ted.com/talks/gene_luen_yang_comics_belong_in_the_classroom?utm_campaign=tedspread&utm_medium=referral&utm_source=tedcomshare

There are many resources avialable through libraries, colleges and universities, and on the internet. 

https://guides.lib.campbell.edu/graphicnovels
https://libwww.freelibrary.org/explore/topic/graphic-novels

 

3. How to Create a Graphic Novel

Participant

Goal: Create a graphic novel exploring multimodal storytelling inspired by a contemporary artist or artwork. Inspired by your research of a contemporary artists or artwork (on art21) create a graphic novel responding to the contemporary artist or artwork of your choice.

 

Graphic Novels tell stories. The images and visuals don't just enhance your story, they create the story! 

 

Watch Gene Luen Yang: The Making of a Graphic Novel (Credit: The Kennedy Center Education Department, Performing Arts Series)

Media embedded April 18, 2020
  • Pay attention to how Yang describes his process 
  • Write down how he defines the components of a graphic novel: panels, gutters, word balloons, and sound effects.

There are many videos, step-by-step instructions, and examples of how to create a graphic novel and draw characters available on the internet. You can search a favorite character and alter it to make it your own. Let your interests guide your search.

Goals:

  • Doodle and sketch any and all ideas
  • Develope a character and write out a plan- What is the main concept or idea? How is the story inspired by the contemporary artists or artwork? Who is the character and what is the setting? Describe the story, plot, and/ or action? Is there an emotion or mood? How will I use symbolism? What is new and original in my design?

Consider

What is unique about the character?

What is the character’s name?

What is the characters mission in the animation/game/story?

What are your characters strengths?

What are your characters weaknesses?

What environment does the character live in?

What is the day-to-day life like for the character?

What are the characters pet peeves?

What is the characters favorite…….?

  • Describe your concept and charaters to a partner
  • Submit your plan to the instructor for feedback

Sketching, Drafting, and Storyboard:

  • Create thumbnails and drafts on muliple papers so that you can arrage and rearrange the story. 
  • Look up step-by-step instructions or video tutorials of how to draw comics/graphic novels as needed.
  • Use vellum paper for final storyboard

Create:

  • Complete graphic novel with pens, ink, and permeate markers or use the computer to create it digitally. 
  • Add color 

Teacher

Time: Three classes or aproximately 3 hours total (for 3. and 4.)

First Step

Objective

Student will plan, draft, design, and create the preliminary sketch for the graphic novel.

Goal

Design an character to create a visual story. Drawings successfully conveys an idea inspired by the contemorary artist or artwork student selected.

Activity

From thought to Form- Student will create a written plan and sketches. Student will create goals and identify areas in need of improvement by peer and teacher feedback. 

Answer the following questions:

What is the main concept or idea? How is the story inspired by the contemporary artists or artwork? Who is the character and what is the setting? Describe the story, plot, and/ or action? Is there an emotion or mood? How will I use symbolism? What is new and original in my design?

Student should have the preliminary sketch (to include the background) complete and submit the written plan to teacher for review.

Second Step:

Objective

Students will review feedback and revise as needed to create a storyboard and complete the graphic novel.

Goal

Successfully convey a story through the medium of a graphic novel that is inspired by a contemporary artist or artwork. 

Activity

Support students in drafting and creating graphic novel. Offer inperson feedback often and provide step-by-step instructions for drawing. Guide students as they research video tutorials on the internet. Let the students select mateials and processes. The graphic novel can be completed digitally.

ALTERNATIVE/ ADDITIONAL ACTIVITES

Character Development Exercise

  • Select a story, myth, character from Pop Culture and re-design/ re-invent the character. How can you innovate and update the design? How can you improve it? What can you do to make the character new and exciting?
  • Combine two or more characters together to create a new twist on the original(s).

Artists Statement

  • Compose an artist’s statement describing the concept, meaning, ideas, process, and techniques utilized in creating the graphic novel.

4. Graphic Novel Project

Participant

Create a graphic novel exploring multimodal storytelling inspired by a contemporary artist or artwork. Inspired by your research of a contemporary artists or artwork (on art21) create a graphic novel responding to the contemporary artist or artwork of your choice. 

https://bookishbeck.wordpress.com/2016/07/12/vincent-van-goghs-life-as-a-graphic-novel/
https://www.npr.org/books/titles/753521286/basquiat

Consider creating a graphic novel that is an artist biography. Maybe turn the artwork into a superhero or supervillian interacting with the world outside of the gallery or museum? Inspried by the contemporary artist or artwork, create your own story!

Teacher

Time: Three classes or aproximately 3 hours total (for 3. and 4.)

Students will create a graphic novel exploring multimodal storytelling inspired by a contemporary artist or artwork and complete a graphic novel responding to the contemporary artist or artwork of their choice. 

 

 

5. Assessment: Critique and Reflection

Participant

Participate in a class critique. Be sure to provide helpful and positive feedback to your peers. Focus on how successful the student is on creating a story through a graphic novel that is inspired by a contemporary artists or artwork. Analyze and evaluate how the artist successfully communicates a concept or idea. Interpret the symbols and meanings determining the intentions of the artist. Utilize and apply art vocabulary/ terminology to include the elements of art and principles of design. Evaluates the quality, craftsmanship, and storytelling of the graphic novel.

Consider:

What elements of art or principles of design stand out?

What stands out?

How is the flow of the graphic novel?

What interests you about this artwork?

What do you wish there was more of?

Reflection: Write a one page reflection of your process of creating the graphic novel. Hightlight what you have learned, what areas you have improved on, and how your artistic process is similar to a contemporary artists practice. 

 

Teacher

Time: One class or aproximately 55 minutes

Critique

Annie Irwin and Yves-Olivier Mandereau discuss the experience of an art critique.

Media embedded April 19, 2020

Student will participate in a formal critique providing helpful and positive feedback encouraging students and highlighting successes. All students will be actively engaged in the critiquing process. Students will complete a one page reflection on the artistic process of creating the graphic novel.

 

Provide The Getty Museum handouts of the Elements of Art and Principles of Design to students to refer to during critique.

https://www.getty.edu/education/teachers/building_lessons/elements_art.pdf
https://www.getty.edu/education/teachers/building_lessons/principles_design.pdf

 

6. Acknowledgements and References

https://libwww.freelibrary.org/explore/topic/graphic-novels

www.nationalcoreartsstandards.org

https://bookishbeck.wordpress.com/2016/07/12/vincent-van-goghs-life-as-a-graphic-novel/

https://www.npr.org/books/titles/753521286/basquiat

https://www.readingrockets.org/article/graphic-novels-kids-classroom-ideas-booklists-and-more

https://www.getty.edu/education/teachers/building_lessons/elements_art.pdf

https://www.getty.edu/education/teachers/building_lessons/principles_design.pdf

https://www.youtube.com/watch?v=6N02EHdpE9c&feature=youtu.be

https://art21.org/for-educators/tools-for-teaching/getting-started-an-introduction-to-teaching-with-contemporary-art/contemporary-art-in-context/

https://art21.org/for-educators/tools-for-teaching/getting-started-an-introduction-to-teaching-with-contemporary-art/

https://www.drawnandquarterly.com/

https://www.ted.com/talks/gene_luen_yang_comics_belong_in_the_classroom?utm_campaign=tedspread&utm_medium=referral&utm_source=tedcomshare

https://guides.lib.campbell.edu/graphicnovels

https://libwww.freelibrary.org/explore/topic/graphic-novels

https://www.marvel.com/articles/culture-lifestyle/joe-quesada-presents-a-new-art-piece-in-honor-of-healthcare-s-heroes

https://www.marvel.com/

https://www.dccomics.com/

http://www.topshelfcomix.com/

http://www.furinkan.com/

https://www.mhpbooks.com/bluewater-announces-graphic-novel-artist-bios/

Kwon, H. kwon7@mailbox. sc. ed. (2020). Graphic Novels: Exploring Visual Culture and Multimodal Literacy in Preservice Art Teacher Education. Art Education, 73(2), 33–42.

Sutherlin, Matthew (2012), Down the Rabbit Hole. Visual Arts Research, 38(1), 11-33