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EdTech Tools for Students

Tools to Help Personalize Learning & Demonstrate Understanding

Learning Module

Abstract

This learning module is designed to introduce and train students at Barrington Middle School on a variety of EdTech tools that they can use to support their learning and demonstrate their understanding. By broadening their knowledge of EdTech tools available students will be better able to select and use these technologies to personalize their approach to learning, while ensuring they are engaged and interested in the creation of assessments that demonstrate their knowledge and comprehension.

Keywords

EdTech, student-centered, mastery demonstration, personalized learning

Course Alignment

The focus of this course, EPSY 408 is on Learning and Human Development with EdTech and reviews factors and elements that impact human development and learning which make up the foundation of educational psychology. For my original Work 1, I focused on the importance of personalized learning and how it relates to Piaget’s four “stages of ‘readiness” and social constructivism which recognize that each individual learner develops differently based on their social environment and therefore may not follow the same learning path requiring a more personalized approach. In my work, I briefly touched on the impact technology has on personalized learning, erasing many limitations of personalized learning, and making it more accessible, flexible, and ultimately more successful. However, the work was written to address educators and provide them with an overview of what personalized learning really is, what factors need to be considered, and how to successfully implement a personalized learning approach in their schools.


Within this course, the learner is at the center of the discussion; including their brain development, the social and emotional conditions they grew up in, as well as the social and emotional conditions of their learning environment all of which impact their development as a learner. These factors are especially important when it comes to personalized learning. According to Kalantzis and Cope in Learner difference in theory and practice (2016), schools need to be reinvented, “the old, one-size-fits-all, on-the-same-page curriculum is no longer appropriate…Nor is it pragmatically necessary in the era of digital media and computer-mediated learning”(Kalantzis & Cope, 2016; 120). Schools today need to “cater to different learning orientations – preferences, for instance, for particular emphases in knowledge making and patterns of engagement. It must offer different modalities for meaning-making, embracing alternative expressive potentials for different learners” (Kalantzis & Cope, 2016; 121). Personalized learning is a way to transform our schools and educational technology can help facilitate that change and accelerate student learning. However, this does not all fall on the shoulders of the teacher. Just like in this course, the learner is at the center of personalized learning and must be able to self-assess and recognize their own strengths and weaknesses in order to advocate for themselves and help determine their own personalized learning path.

Experiential Alignment

I had originally started the EPOL master's program as a way to begin my exit from education and into private consulting. I wanted to take the knowledge and skills I had at finding educational technologies and successfully integrating them into instructional settings in order to create meaningful and engaging learning opportunities. As I work my way through these classes, especially the ones taught by Dr. Cope and Dr. Kalantzis, I have spent a great deal of time developing professional development for teachers, most of which my district doesn’t even have time to allow me to implement since the teachers are already overwhelmed with mandates and initiatives. I have come to realize that maybe I need to stop focusing on my colleagues for the time being and start focusing on my student and why I really got into teaching in the first place.

When I first transitioned to my role as Technology Integrator it was so rewarding helping students find just the right EdTech tool to help them complete a task, access information, or create a project. Unfortunately for the last few years, I have spent too much time dealing with technical support or administration issues even though neither is actually part of my job description. While researching personalized learning and the benefits this approach can have on learning, especially in today’s world where we have such a diverse group of learners with a range of needs, both academic as well as social and emotional, it has become apparent to me that my focus should be on the students. I may not have time to get my district to implement the professional development I have designed, but I can certainly help my students learn more about the EdTech tools available to them and how they’ll help them grow as students. Hopefully, by redirecting my focus, I can once again regain the passion I once had for my job. 

Overview and Curriculum Standards

Overview

The focus of this learning module is to provide learners with a few educational technologies that they can use to demonstrate their learning and through the use of different modalities become meaning-makers and knowledge co-creators (Cope & Kalantzis, 2020).

As a district, we have adopted several different EdTech tools and recognize that there is not a single educational technology initiative that will achieve the same result everywhere, because school systems across the globe differ in learners and educators, as well as in the availability and quality of devices and technologies (Ganimian et al., 2020). We are very fortunate to have been a 1:1 Chromebook school for at least a decade now and in addition to the Google Workspace for Education applications, our students have access to several other wonderful EdTech tools that would allow students to access information and demonstrate their learning through engaging multimodal sources such as infographics, interactive media, original eBooks, and videos some of which will be introduced and reviewed in this learning module. 

Curriculum Standards

Though the educational technologies being introduced will be applied to a range of core classes and curriculum standards, the focus of the learning module is on the technology standards and how they will apply across all content areas. The International Society for Technology in Education (ISTE) “is an international advocacy organization that seeks to "transform teaching and learning" through technology” (Schoology Exchange, 2018) and has created standards for both students and educators. The focus of this learning module is on training students on a variety of EdTech tools that align with the ISTE Standards for Students, specifically those listed below.

ISTE 1.1 Empowered Learner 1.1a, 1.1c, and 1.1d

ISTE 1.3 Knowledge Constructor 1.3a, 1.3b, and 1.3c

ISTE 1.4 Innovative Designer 1.4a and 1.4b

ISTE 1.6 Creative Communicator 1.6a, 1.6b, 1.6c, and 1.6d

For a detailed explanation of the ISTE standards click here

The Big Picture: Introduction

For the Learner

This learning module is designed to train students at Barrington Middle School on a range of EdTech tools that can be used to help them access information, support their learning, and demonstrate their understanding through the production of authentic learning artifacts. These EdTech tools may be part of the Google Workspace for Education Fundamentals or other applications and tools that the district has subscriptions and licenses for.

This learning module will be completed over the course of a 12-week long trimester, meeting on alternating Blue or Gold Days for roughly 25 class periods. Classes are currently being held in person but these lessons are designed to support learners on their own personalized learning paths and will include both in-person support and virtual resources, which can be found in the Google Classroom for this course since students have been using this management system since elementary school. Lessons will be posted to Google Classroom and grades updated in PowerSchool to keep students aware of their progress throughout the module. The summative assessment will be graded using a rubric and the final score posted in Google School and on PowerSchool as well.

In order to gauge what learners already know and help develop your personalized learning plans, please complete the pre-course survey to identify what lessons you could possibly skim over and which ones may require extra support and a more in-depth review.

Learning Module Requirements

Throughout the learning module students are expected to comment on 6 admin updates, create 6 of their own original updates, and comment on a minimum of 10 of their classmates’ posts. At the end of the learning module, students will complete a summative assessment that demonstrates their ability to use at least 6 of the new educational technologies introduced during the learning module. Part of their summative assessment requires each student to participate in peer reviews where they will provide their fellow classmates with input which can be used to modify their project before final submission. For further information regarding the summative students should review the Course Completion instructor update. 

To help you manage time and plan accordingly please use the Learning Module Participant Checklist to ensure you complete all the required elements during the learning module.

For the Instructor

Prior to the start of the class set up and invite the students to join the Google Classroom Course.

After setting up and inviting all the students to join make sure to post the first assignment “The Big Picture: Introduction”.

Make sure to include the link to the pre-course survey which will be completed as part of the first lesson.

Once you have received all the responses to the pre-course survey, take time to review the survey results and then schedule time within the first week of school to meet with each student to discuss the lessons they are going to need to make sure to cover and help them create their own personalized learning plan to ensure they successfully complete this learning module. You can use the Learning Module Participant Checklist to list possible updates to be commented on or created.

Google Drawings

For the Learner

Learning Objectives:

At the completion of this lesson, participants will be able to:

  • Create and format a Google Drawing of their own creation
  • Upload and format an image in their Google Drawing
  • Share their Google Drawing
  • Add their Google Drawing to an existing Google Doc, Spreadsheet, or Presentation
Image 1: Bice, P. (2015). Learning Technologies / Google Drawings. Itecideas.pbworks.com. http://itecideas.pbworks.com/w/page/97349298/Google%20Drawings

Though it has been around since 2010, Google Drawing is one of the lesser-known Google Apps. It allows you to create diagrams, shapes, and other drawings that you can then use in other Google Docs apps like Google Slides. Like other Google Docs, Google Drawing is collaborative. This means you do not need to print out your flyer and walk across campus to get it approved. Simply share the Drawing with a classmate and let them make any changes that are needed. Google Drawing is always current. The drawings can be published on a website. Any changes made in the drawing will be updated in the embedded files.

To learn more about the basics of Google Classroom check out the student tutorial video below as well as the ones that follow on different ways you can edit and create in Google Drawings.

Media embedded November 15, 2022

Video 1: Dear DISes. (2017, August 30). Google Drawings tutorial for students [Video]. YouTube. https://www.youtube.com/watch?v=PzNzF7vOVes

 

All About Images

Media embedded November 15, 2022

Video 2: Aradj, L. (2016a, December 4). Google Drawings 101 - All About Images! [Video]. YouTube. https://www.youtube.com/watch?v=HLqm9_emTUU

 

Creating with Shapes

Media embedded November 15, 2022

Video 3: Aradj, L. (2016b, December 4). Google Drawings 101 - Creating with Shapes [Video]. YouTube. https://www.youtube.com/watch?v=pDvoErK-lxE&t=14s

WordArt and Shadowing Letters

Media embedded November 15, 2022

Video 4: Aradj, L. (2016c, December 4). Google Drawings 101 - Wordart & Shadowing Letters [Video]. YouTube. https://www.youtube.com/watch?v=cWLoU9biUSQ
 

Google Drawing can be used to make all sorts of school projects including:

  • Original Artwork
  • Posters or Infographics
  • Interactive Images
  • Timelines
  • Comic Strips
  • Graphic Organizers
  • Story Cubes

Additional Support:

For a quick reference or to remind yourself where each tool, feature, or command is, check out the Google Drawing Cheat Sheet

A great tool for those of you who don’t like to draw is Google AutoDraw. Simply sketch a rough version of an object and AutoDraw will try to guess what you mean. You’ll see a selection of icons across the top of the screen. Select the icon for the object you’re drawing, color it in, resize it and save it as a .png file.

Extension Activity:

Here are a couple of resources with additional ways you can use Google Drawings:

8 Cool Things You Can Do With Google Drawings

Do More with Google Drawings

Vector Drawing

Media embedded November 15, 2022

Video 5: Clayton, J. (2020, November 19). Vector Drawing in google drawings [Video]. YouTube. https://www.youtube.com/watch?v=fmkzPvd2dGc


Comment: Post your comment to the prompt posted in Google Classroom. Be sure to comment on the prompt titled "Google Drawings". Use @ and the person's name to reply to others in the class (50- word minimum).

What do you like about Google Drawings? What do you find difficult or frustrating about Google Drawings?

Update: Choose from the following and complete one update assignment. (200- word minimum. Cite your sources using APA style. No additional sources are required but are encouraged).

1. How you might use Google Drawings in school?

2. What type of project do you see yourself creating with Google Drawing?

3. How can your teachers use Google Drawing to help with their instruction?

For the Instructor

Standards:

1.1 Empowered Learner: Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.

1.1.a Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them, and reflect on the learning process itself to improve learning outcomes.

1.1.c Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

1.1.d Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies, and are able to transfer their knowledge to explore emerging technologies.

1.3 Knowledge Constructor: Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts, and make meaningful learning experiences for themselves and others.

1.3.a Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.

1.3.b Students evaluate the accuracy, perspective, credibility, and relevance of information, media, data or other resources.

1.3.c Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.

1.4 Innovative Designer: Students use a variety of technologies within a design process to identify and solve problems by creating new, useful, or imaginative solutions.

1.4.a Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.

1.4.b Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

1.6 Creative Communicator: Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats, and digital media appropriate to their goals.

1.6.a Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.

1.6.b Students create original works or responsibly repurpose or remix digital resources into new creations.

1.6.c Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models, or simulations.

1.6.d Students publish or present content that customizes the message and medium for their intended audiences.

Set-Up:

Create the assignment on Google Classroom containing the directions and resources for the lesson.

Make sure to also post a question in Google Classroom containing the Comment activity prompt.

For workshop sessions running synchronously make sure to set up the Google Meet and send the link to students to join.

Class Session:

You may choose to either share the videos with the whole group or simply demonstrate the skills in the video yourself. You should review the videos ahead of time and decide if you are comfortable with the material enough to demonstrate the skills.

As the participants are working independently on the lesson, make yourself available to provide support and clarification to ensure the lesson is successfully completed.

You may want to share additional examples of projects made with Google Drawing. The post below from Ditch That Textbook contains several great examples.

35 Creative Google Drawings Activities for Classes

Tips and Troubleshooting: 

Students often struggle with changing the background on a Google Drawing. Many will often create a text box or shape, fill it with a color, and then resize it to cover their entire workspace. However, the way makes it difficult to arrange images and text, often requiring students to make sure they pull items to the front. The easiest way to change the background color in a Google Drawing is to right-click (2-finger tap their mouse) and select background, then choose a color.

Image 1: DeBello, C. (2022a). Google Drawings - easily create diagrams and charts. Accounts.google.com. https://docs.google.com/drawings/d/10F8I1Lgq2hucGfz8uRY9yMST0Cemiyxp3QGkLHg_ogQ/edit

Students often like to simply drag images from a Google Search directly to their work, however in many of those cases they are using images that they may not have the license to use. The best way to ensure that students are using free-to-use images, or licensed images, is by using the insert image option and then selecting "search the web" within Google Drawing which will provide them images that match their search and are licensed to use.

Image 2: DeBello, C. (2022a). Google Drawings - easily create diagrams and charts. Accounts.google.com. https://docs.google.com/drawings/d/10F8I1Lgq2hucGfz8uRY9yMST0Cemiyxp3QGkLHg_ogQ/edit

 

Google Slides

For the Learner

Learning Objectives:

At the completion of this lesson, participants will be able to:

  • Create their own Google Slide project
  • Successfully navigate the basic features of slides.
  • Know how to change fonts and color themes.
  • Add pictures & videos to your presentation.
  • Use animation tools in your Google Slides presentation.


 

Image 1: Google. (2022, April 22). English: This is a logo owned by Google for Google Slides. Wikimedia Commons. https://commons.wikimedia.org/wiki/File:Google_Slides_logo_(2014-2020).svg

Google Slides is a presentation tool that many students are already familiar with, but do not yet fully understand all the features available within the app.

“Slides allows for pictures, audio, and even video to be added easily so presentations can be very engaging and pull in information from a wide variety of source. Live collaboration is another key aspect. A group of students can work on a single presentation without actually being in the same room together” (Edwards, 2020).

Many students may wonder how Google Slides is any different from Google Drawings. The Venn diagram below shows how the two applications compare.

 

Image 2: Vincent, T. (n.d.). Venn Diagram - Drawings vs. Slides. Google Docs. https://docs.google.com/drawings/d/1FpJSisJ7PwwOFUrohPvPQaRLGJ6E5HzbiEpQ9LdRFbA/edit

 

Google Slides - Episode 1 Getting Started

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Video 1: Super Schoolhouse. (2021, December 12). Google Slides for Kids - Episode 1 [NEW for 2022] [Video]. YouTube. https://www.youtube.com/watch?v=CDRoWBMUU5U

 

Google Slides - Episode 2 Adding Style

Media embedded November 15, 2022

Video 2: Super Schoolhouse. (2021b, December 12). Google Slides for Kids - Episode 2: Adding Style [Video]. YouTube. https://www.youtube.com/watch?v=E4Gl5Cq2siA

Google Slides - Episode 3 Adding Animation

Media embedded November 15, 2022

Video 3: Super Schoolhouse. (2021c, December 12). Google Slides for Kids - Episode 3: Adding Animations [Video]. YouTube. https://www.youtube.com/watch?v=eyQk-UF8f_s

 

Google Slides can be used to make several unique and engaging projects beyond the basic presentation, including:

  • Stop-Motion Animated Diagrams and Demonstrations
  • Digital Poster Sessions and “Gallery Walks”
  • Graphic Novels
  • Choose Your Own Adventures

Additional Support:

For a quick reference or to remind yourself where each tool, feature, or command is, check out the Google Slides Cheat Sheet

To review the basics of Google Slides check out the Google Workspace Learning Center’s Google Slides Training and Help Page.

Extension Activity:

To take your Google Slides presentations to the next level here are a few additional resources containing tips and tricks you may want to know.

30 Interactive Google Slides Activities for Classroom Excitement

25 Things You Didn’t Know Google Slides Could Do

Creating Hyerlinks in Google Slides

Media embedded November 15, 2022

Video 5: Vincent, T. (2017, September 26). Creating a hyperlinked index in Google Slides [Video]. YouTube. https://www.youtube.com/watch?v=HqAX5zkgvZs&t=5s

Comment: Post your comment to the prompt posted in Google Classroom. Be sure to comment on the prompt titled "Google Slides". Use @ and the person's name to reply to others in the class (50- word minimum).

Now that you have learned about some of the additional features of Google Slides, what are the benefits of using them when creating projects using Google Slides?

Update: Choose from the following and complete one update assignment. (200- word minimum. Cite your sources using APA style. No additional sources are required but are encouraged).

1. How you might use Google Slides to demonstrate your learning?

2. What type of project do you see yourself creating with Google Slides?

3. How can your teachers use Google Slides to help with their instruction?

For the Instructor

Standards:

1.1 Empowered Learner: Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.

1.1.a Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them, and reflect on the learning process itself to improve learning outcomes.

1.1.c Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

1.1.d Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies, and are able to transfer their knowledge to explore emerging technologies.

1.3 Knowledge Constructor: Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts, and make meaningful learning experiences for themselves and others.

1.3.a Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.

1.3.b Students evaluate the accuracy, perspective, credibility, and relevance of information, media, data or other resources.

1.3.c Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.

1.4 Innovative Designer: Students use a variety of technologies within a design process to identify and solve problems by creating new, useful, or imaginative solutions.

1.4.a Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.

1.4.b Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

1.6 Creative Communicator: Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats, and digital media appropriate to their goals.

1.6.a Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.

1.6.b Students create original works or responsibly repurpose or remix digital resources into new creations.

1.6.c Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models, or simulations.

1.6.d Students publish or present content that customizes the message and medium for their intended audiences.

Set-Up:

Create the assignment on Google Classroom containing the directions and resources for the lesson.

Make sure to also post a question in Google Classroom containing the Comment activity prompt.

For workshop sessions running synchronously make sure to set up the Google Meet and send the link to students to join.

Class Session:

You may choose to either share the videos with the whole group or simply demonstrate the skills in the video yourself. You should review the videos ahead of time and decide if you are comfortable with the material enough to demonstrate the skills.

As the participants are working independently on the lesson, make yourself available to provide support and clarification to ensure the lesson is successfully completed.

You may want to share additional examples of projects made with Google Slides, shared in the Whooos Reading blog post 10 Google Slides Projects for Students.

Tips and Troubleshooting:

Students often like to simply drag images from a Google Search directly to their work, however in many of those cases they are using images that they may not have the license to use. The best way to ensure that students are using free-to-use images, or licensed images, is by using the insert image option and then selecting "search the web" within Google Slide which will provide them images that match their search and are licensed to use.

Image 1: DeBello, C. (2022b). Google Slides: Sign-in. Accounts.google.com. https://docs.google.com/presentation/d/1vbm0rI4o0vHTZnE7cwbPA5cEkMIHOQ4h6Naln-l-lzc/edit#slide=id.p

For students who are used to using speech-to-text to complete their work, that feature doesn't work on the presentation part of the slide. However, it does work in the speaker notes section at the bottom of the screen. Students can use the tool and dictate their work in the speaker notes section, then copy and paste their text to the main presentation slide.

Image 2: DeBello, C. (2022b). Google Slides: Sign-in. Accounts.google.com. https://docs.google.com/presentation/d/1vbm0rI4o0vHTZnE7cwbPA5cEkMIHOQ4h6Naln-l-lzc/edit#slide=id.p

 

Canva

For the Learner

Learning Objectives:

At the completion of this lesson, participants will be able to:

  • Use the Canva homepage
  • Navigate their way around the Canva editor
  • Create a design using Canva
  • Publish and share their design using Canva



 

Image 1: Canva. (n.d.). Canva – Medium. Medium. https://medium.com/canva

Canva is a powerful design tool that can be used in education to create projects that not only look great but also help teach students the basics of digital design. This is a free tool that allows students to work with photo editing, design layout, and more, all within an easy-to-use platform to create posters, brochures, infographics, etc.

Media embedded November 17, 2022

Video 1: Canva. (2019). Introducing Canva [Video]. YouTube. https://www.youtube.com/watch?v=CE7KTszVCRU

Canva allows for image editing and project-based learning using a simple drag-and-drop interface that works well even for younger students. From brainstorming as a group working collaboratively to individual project creation, it has lots of potential uses in the classroom.

To learn more about the basics of Canva check out the student tutorial video. The video includes time stamps for certain steps and features of the Canva program that users often find helpful.

Media embedded November 17, 2022

Video 2: Design with Canva. (2022). How to use Canva | The BEST 2022 Tutorial for BEGINNERS [Video]. YouTube. https://www.youtube.com/watch?v=cev-A0st0q4

Canva can be used to make all sorts of school projects including:

  • Mood boards
  • Posters or Infographics
  • Newspapers
  • Timelines
  • Comic Strips
  • Graphic Organizers
  • Invitations or cards

To learn more about some additional project ideas that you can make with Canva check out the article 20 Cool Canva Projects for Kids.

Please remember that the school only accesses the free version of Canva. The program will allow to view and use some of the premium elements, but you will not be able to export your design to turn it in. Avoid using any elements that are marked with a gold crown as they are premium features. Below is an example of a premium image, note the tiny crown icon in the lower right of the image.

Image 2: Stanton, L. (2022, June 15). How To Use Canva to Create Business Cards. Alphr. https://www.alphr.com/create-business-cards-canva/

Additional Support:

Keyboard shortcuts make creating Canva designs even easier

To share and collaborate on a Canva design check out this video.

Media embedded November 17, 2022

Video 3: Byrne, R. (2018, September 3). How to Collaboratively Create a Document on Canva [Video]. YouTube. https://www.youtube.com/watch?v=vUuwx8sbpD8

Extension Activity:s

Here are a couple of resources with additional ways you can use Canva:

Create a Timeline with Canva

Media embedded November 17, 2022

Video 4: Byrne, R. (2019, January 15). How to Create a Timeline on Canva [Video]. YouTube. https://www.youtube.com/watch?v=l2wJUbcUB4g

Create a Video Presentation with Canva

Media embedded November 17, 2022

Video 5: Byrne, R. (2020, October 1). How to Record a Video Presentation in Canva [Video]. YouTube. https://www.youtube.com/watch?v=v5dnLGyXib4&t=2s

Check out other Canva video tutorials which can be found in the article 19 Canva Tutorials for Teachers and Students - Certificates, Comics, and More!

Comment: Post your comment to the prompt posted in Google Classroom. Be sure to comment on the prompt titled "Canva". Use @ and the person's name to reply to others in the class (50- word minimum).

What do you like about Canva? What do you find difficult or frustrating about Canva?

Update: Choose from the following and complete one update assignment. (200- word minimum. Cite your sources using APA style. No additional sources are required but are encouraged).

1. How you might use Canva to create designs for school?

2. What type of project do you see yourself creating with Canva?

3. How can your teachers use Canva to help with or enhance their instruction?

For the Instructor

Standards:

1.1 Empowered Learner: Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.

1.1.a Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them, and reflect on the learning process itself to improve learning outcomes.

1.1.c Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

1.1.d Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies, and are able to transfer their knowledge to explore emerging technologies.

1.3 Knowledge Constructor: Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts, and make meaningful learning experiences for themselves and others.

1.3.a Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.

1.3.b Students evaluate the accuracy, perspective, credibility, and relevance of information, media, data, or other resources.

1.3.c Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.

1.4 Innovative Designer: Students use a variety of technologies within a design process to identify and solve problems by creating new, useful, or imaginative solutions.

1.4.a Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.

1.4.b Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

1.6 Creative Communicator: Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats, and digital media appropriate to their goals.

1.6.a Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.

1.6.b Students create original works or responsibly repurpose or remix digital resources into new creations.

1.6.c Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models, or simulations.

1.6.d Students publish or present content that customizes the message and medium for their intended audiences.

Set-Up:

Create the assignment on Google Classroom containing the directions and resources for the lesson.

Make sure to also post a question in Google Classroom containing the Comment activity prompt.

For workshop sessions running synchronously make sure to set up the Google Meet and send the link to students to join.

Class Session:

You may choose to either share the video with the whole group or simply demonstrate the skills in the video yourself. You should review the video ahead of time and decide if you are comfortable with the material enough to demonstrate the skills.

As the participants are working independently on the lesson, make yourself available to provide support and clarification to ensure the lesson is successfully completed.

You may want to share additional examples of designs that can be made with Canva, which can be found in the blog post by The Merrills EDU titled 20 Ways for Students to Use Canva in the Classroom.

Tips and Troubleshooting:

Remind students that the school only uses the free version of Canva and they should avoid any items that contain the gold crown icon as they will not be able to export their finished video if they have used any premium items. I have included an image of a premium item with a gold crown.

Image 2: Stanton, L. (2022, June 15). How To Use Canva to Create Business Cards. Alphr. https://www.alphr.com/create-business-cards-canva/

Here is a quick guide to some basic keyboard shortcuts students might find easier to use than the one posted within their lesson. Grouping items using keyboard shortcuts makes moving objects a lot easier in Canva.

Image 3: Carissa. (2021, September 24). 5 Must-Know Canva Tips & Tricks. TPH.ca. https://www.tph.ca/blog/5-must-know-canva-tips-tricks/

 

Screencastify

For the Learner

Learning Objectives:

At the completion of this lesson, participants will be able to:

  • Record a video using Screencastify
  • Use drawing and annotation tools within Screencastify during a video recording
  • Edit Screencastify videos
  • Upload and share the Screencastify videos
Image 1: Screencastify. (2022). Show Love This Teacher Appreciation Week with Our Video Template! | Screencastify. Www.screencastify.com. https://www.screencastify.com/blog/show-love-this-teacher-appreciation-week-with-our-video-template

Screencastify is a Chrome app that allows users to record their screens on their computers to create a video. Users can opt to only record their desktop as they create a voice-over or they can use the built-in camera to record themselves and embed a thumbnail of their live video.

Screencastify is another EdTech tool that the district subscribes to in order to access the premium features of the program.

Media embedded November 15, 2022

Video 1: Emtech ECSD. (2022, August 13). Screencastify Overview for Students [Video]. YouTube. https://www.youtube.com/watch?v=y3V8zspzWf8

Learn how to record, edit, and manage your Screencastify videos by completing the training courses found at Screencastify University.

Additional Support:

For a quick reference or to remind yourself where each tool, feature, or command is, check out the Screencastify Cheat Sheet.

Keyboard shortcuts make creating Screencastify videos even easier. Click on the lists of shortcuts below that match your device.

Screencastify Keyboard Shortcuts for Mac

Screencastify Keyboard Shortcuts for PC or Chrome

Extension Activity:

Check out this article for tips on ways you can use Screencastify.

7 Super Screencasting Activities for School

Comment: Post your comment to the prompt posted in Google Classroom. Be sure to comment on the prompt titled "Screencastify". Use @ and the person's name to reply to others in the class (50- word minimum).

What are some of the benefits you could experience through the use of Screencastify in your classroom?

Update: Choose from the following and complete one update assignment. (200- word minimum. Cite your sources using APA style. No additional sources are required but are encouraged).

1. How can Screencastify help you or other students demonstrate your learning?

2. How can teachers use Screencastify to enhance or support their instruction?

For the Instructor

Standards:

1.1 Empowered Learner: Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.

1.1.a Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them, and reflect on the learning process itself to improve learning outcomes.

1.1.c Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

1.1.d Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies, and are able to transfer their knowledge to explore emerging technologies.

1.3 Knowledge Constructor: Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts, and make meaningful learning experiences for themselves and others.

1.3.a Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.

1.3.b Students evaluate the accuracy, perspective, credibility, and relevance of information, media, data or other resources.

1.3.c Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.

1.4 Innovative Designer: Students use a variety of technologies within a design process to identify and solve problems by creating new, useful, or imaginative solutions.

1.4.a Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.

1.4.b Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

1.6 Creative Communicator: Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats, and digital media appropriate to their goals.

1.6.a Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.

1.6.b Students create original works or responsibly repurpose or remix digital resources into new creations.

1.6.c Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models, or simulations.

1.6.d Students publish or present content that customizes the message and medium for their intended audiences.

Set-Up:

Create the assignment on Google Classroom containing the directions and resources for the lesson.

Make sure to also post a question in Google Classroom containing the Comment activity prompt.

You may want to verify that the Screencastify extension has been pushed out to the Organizational Unit that your current student group belongs to. You may need to Technology Director to do this if they do not yet have access to the extension as students in our organization can not add extensions or applications to their devices.

For workshop sessions running synchronously make sure to set up the Google Meet and send the link to students to join.

Class Session:

You may choose to either share the video and link to the Screencastify University lessons with the whole group or simply demonstrate the skills yourself. You should review the video and Screencastify University lessons ahead of time and decide if you are comfortable with the material enough to demonstrate the skills.

As the participants are working independently on the lesson, make yourself available to provide support and clarification to ensure the lesson is successfully completed.

You may want to share additional examples of projects that can be made with Screencastify, which can be found in the article 24 Ways to Create Great Classroom Video with Screencastify.

Tips and Troubleshooting: 

Recording Screencastify videos are easy if students plan and write a script that they practice ahead of time and ensure they are comfortable with the information they plan on sharing in their video. Below is a great infographic to help students prepare to record great Screencastify videos.

Image 1: Iwancio, P. (n.d.). Screencast Recording Tips. Paul-Iwancio & All of the Above. https://www.pauliwancio.com/screencast-recording-tips

 

WeVideo

For the Learner

Learning Objectives:

At the completion of this lesson, participants will be able to:

  • Create a short film using WeVideo
  • Upload or create their own images, video clips, and audio files to WeVideo
  • Compose and edit video, audio, and text tracks within WeVideo
  • Utilize transitions and animations within WeVideo to enhance video projects
  • Export and share video projects made in WeVideo
Image 1: Hayes, A. (2022, March 23). WeVideo Posts | CAES Office of Information Technology. Oit.caes.uga.edu. https://oit.caes.uga.edu/category/knowledge-base/tools-web-apps/wevideo/

WeVideo is an easy-to-use and cloud-based video editing and sharing suite for schools, businesses, and third-party media. The multi-platform video editor provides a seamless editing experience thanks to its support for multiple formats of video, audio, images, and graphics.

Turn your memories into a masterpiece with WeVideo Moviemaker

Using WeVideo enables you, as students, to demonstrate your learning and understanding of concepts in a more creative and engaging way while making learning fun.

WeVideo can be used to make all sorts of different video projects for your classes, including:

  • Book talks or trailers
  • Public Service Announcements
  • Stop motion movies
  • Procedural demonstrations
  • Show What You Know
  • Passion project

Learn how to start a new video project, upload images, edit clips, and manage your WeVideo projects by watching the video lessons found at WeVideo Academy.

Please remember that the school only accesses the free version of WeVideo. The program will allow you to view and use some of the premium elements, but you will not be able to export your video to turn it in. An example is included in the screenshot below.

Image 2: DeBello, C. (2022b). Screenshot of WeVideo Premium Element with Gold Crown Icon.

Another restriction of the free version of WeVideo is you can only export up to 5 minutes of video projects each month. Please make sure your finished project is finalized and no further edits need to be made before you export it and use up your available time.

Additional Support:

Here is another quick video tutorial that reviews the basic features of WeVideo

Media embedded November 16, 2022

Video 1: Leban, J. (2019, September 10). Introduction to WeVideo for Beginners. Basic Editing [Video]. YouTube. https://www.youtube.com/watch?v=VYKR3pqrGE0

Keyboard shortcuts make creating WeVideo projects even easier.

Extension Activity:

Take your video projects a bit further by using the Green Screen effect

Media embedded November 16, 2022

Video 2: Leban, J. (2016, September 22). How To Use The Green Screen Effect in WeVideo [Video]. YouTube.  https://www.youtube.com/watch?v=dncfSreR25E

A great resource for free and easy-to-download sound effects is soundbible.com.

Media embedded November 16, 2022

Video 3: Byrne, R. (2016, October 22). SoundBible - Free Sound Effects for Multimedia Projects [Video]. YouTube. https://www.youtube.com/watch?v=MB0YLECHajs

Comment: Post your comment to the prompt posted in Google Classroom. Be sure to comment on the prompt titled "WeVideo". Use @ and the person's name to reply to others in the class (50- word minimum).

What are some of the things you like/enjoy about using WeVideo? What are things that you find difficult about WeVideo?

Update: Choose from the following and complete one update assignment. (200- word minimum. Cite your sources using APA style. No additional sources are required but are encouraged).

1. How can using WeVideo help you demonstrate what you’ve learned in your class?

2. What type of projects could you see yourself creating in WeVideo?

For the Instructor

Standards:

1.1 Empowered Learner: Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.

1.1.a Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them, and reflect on the learning process itself to improve learning outcomes.

1.1.c Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

1.1.d Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies, and are able to transfer their knowledge to explore emerging technologies.

1.3 Knowledge Constructor: Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts, and make meaningful learning experiences for themselves and others.

1.3.a Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.

1.3.b Students evaluate the accuracy, perspective, credibility, and relevance of information, media, data, or other resources.

1.3.c Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.

1.4 Innovative Designer: Students use a variety of technologies within a design process to identify and solve problems by creating new, useful, or imaginative solutions.

1.4.a Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.

1.4.b Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

1.6 Creative Communicator: Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats, and digital media appropriate to their goals.

1.6.a Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.

1.6.b Students create original works or responsibly repurpose or remix digital resources into new creations.

1.6.c Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models, or simulations.

1.6.d Students publish or present content that customizes the message and medium for their intended audiences.

Set-Up:

Create the assignment on Google Classroom containing the directions and resources for the lesson.

Make sure to also post a question in Google Classroom containing the Comment activity prompt.

For workshop sessions running synchronously make sure to set up the Google Meet and send the link to students to join.

Class Session:

You may choose to either share the videos with the whole group or simply demonstrate the skills in the video yourself. You should review the videos ahead of time and decide if you are comfortable with the material enough to demonstrate the skills.

As the participants are working independently on the lesson, make yourself available to provide support and clarification to ensure the lesson is successfully completed.

You may want to share additional examples of projects that can be made with WeVideo, which can be found in the article 25 Creative Video Project Ideas Your Students Will Love.

Tips and Troubleshooting:

Remind students that the school only uses the free version of WeVideo and they should avoid any items that contain the gold crown icon as they will not be able to export their finished video if they have used any premium items. I have included a screenshot of a premium item with the gold crown.
 

Video 1 DeBello, C. (2022b). Screenshot of WeVideo Premium Element with Gold Crown Icon.

Also, remind the students that they can only create and export 5 minutes of video projects each month using the free version of WeVideo. This is usually not a problem as most videos are only around 45 seconds to a minute and a half, but students want to make sure their video projects are perfect, requiring no additional edits before they export their video and use up any of their allotted monthly limits.

 

ThingLink

For the Learner

Learning Objectives:

At the completion of this lesson, participants will be able to:

  • Access the ThingLink dashboard
  • Create a ThingLink project
  • Edit and add interactive tags to a ThingLink project
  • Publish and share their design using Canva

 

Image 1: Innovedtech. (2017, October 13). Technology Spotlight: Thinglink. Sean Nufer. https://innovedtech.com/blog/2017/10/10/technology-spotlight-thinglink

ThingLink helps students become fluent in using multiple forms of media to express themselves inside and outside the classroom.

Media embedded November 17, 2022

Video 1: ThingLink. (2020, March 22). What is ThingLink? [Video]. YouTube. https://www.youtube.com/watch?v=__bL-qHvBbw&t=17s

ThingLink is a friendly digital tool that provides users with the ability to turn any image into an interactive graphic. Students can easily augment photos with text, audio, closeup photos, links, or videos to create an interactive media project explaining what they’ve learned or sharing information.

To learn more about the basics of ThingLink check out the student tutorial video. The video includes time stamps for certain steps and features of the Canva program that users often find helpful.

Media embedded November 17, 2022

Video 2: Johnson, S. (2014, October 19). Thinglink for Students [Video]. YouTube. https://www.youtube.com/watch?v=wj5vQiEfk74

ThingLnk can be used to make all sorts of school projects including:

  • Interactive Mapping
  • Book Report
  • Virtual Tours
  • Label a diagram
  • Research project
  • Portfolio
  • Getting to Know You

This is one of the programs that the school has purchased and the subscription allows you access to a wider variety of tag icons, Unsplash Image library, scene sharing, and 360 image tour creation ability. Make sure when you create your account you sign in using your school-issued Gmail account, select the student account type and use the class code shared in Google Classroom to access our paid subscription, otherwise you will only have access to the free version which is more limited.

Additional Support:

To learn more about how to navigate ThingLink as well as how to create and publish a ThingLink check out the various articles published by ThingLink on their support page.

A more recent feature of ThingLink is the ability to collaborate on a ThingLink with a classmate through a shared folder. Check out the ThingLink blog post below to learn more about how to share a ThingLink and collaborate with a classmate.

https://www.thinglink.com/blog/new-feature-shared-folders-and-collaborative-editing/#.Y3atu6bMJhE

To learn more about some additional project ideas that you can make with ThingLink check out the presentation made by Cindy Kuhn titled 87+ Interesting Ways to Use ThingLink in the Classroom.

Extension Activity:

Here are a couple of resources with additional ways you can use ThingLink:

Creating a 360 Tour

Media embedded November 17, 2022

Video 3: Technology and Platform Adoption. (2022, May 17). Thinglink - Creating a 360 Tour [Video]. YouTube. https://www.youtube.com/watch?v=oxCvHLk1k_4&t=3s

Create a Branching Scenario-Based Learning Experience with the NEW ThingLink Scenario Builder!

Media embedded November 17, 2022

Video 4: ThingLink. (2021, November 2). Create a Branching Scenario-Based Learning Experience with the NEW ThingLink Scenario Builder! [Video]. YouTube. https://www.youtube.com/watch?v=yTOHVzPi8Eg&t=32s

Create Dynamic Maps, Timelines, and Infographics with ThingLink

Media embedded November 17, 2022

Video 5: Brent @ EdTech.tv. (2014, June 23). Create Dynamic Maps, Timelines, and Infographics with ThingLink [Video]. YouTube. https://www.youtube.com/watch?v=9e8J7X_Utp0

Comment: Post your comment to the prompt posted in Google Classroom. Be sure to comment on the prompt titled "ThingLink". Use @ and the person's name to reply to others in the class (50- word minimum).

What do you like about ThingLink? What do you find difficult or frustrating about ThingLink?

Update: Choose from the following and complete one update assignment. (200- word minimum. Cite your sources using APA style. No additional sources are required but are encouraged).

1. How might you use ThingLink to create projects for school?

2. What type of project do you see yourself creating with ThingLink?

3. How can your teachers use ThingLink to help with or enhance their instruction?

For the Instructor

Standards:

1.1 Empowered Learner: Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.

1.1.a Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them, and reflect on the learning process itself to improve learning outcomes.

1.1.c Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

1.1.d Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies, and are able to transfer their knowledge to explore emerging technologies.

1.3 Knowledge Constructor: Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts, and make meaningful learning experiences for themselves and others.

1.3.a Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.

1.3.b Students evaluate the accuracy, perspective, credibility, and relevance of information, media, data, or other resources.

1.3.c Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.

1.4 Innovative Designer: Students use a variety of technologies within a design process to identify and solve problems by creating new, useful, or imaginative solutions.

1.4.a Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.

1.4.b Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

1.6 Creative Communicator: Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats, and digital media appropriate to their goals.

1.6.a Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.

1.6.b Students create original works or responsibly repurpose or remix digital resources into new creations.

1.6.c Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models, or simulations.

1.6.d Students publish or present content that customizes the message and medium for their intended audiences.

Set-Up:

Create the assignment on Google Classroom containing the directions and resources for the lesson, including the class code BMWYJV for students to access the features of the paid subscription.

Make sure to also post a question in Google Classroom containing the Comment activity prompt.

For workshop sessions running synchronously make sure to set up the Google Meet and send the link to students to join.

Class Session:

You may choose to either share the video with the whole group or simply demonstrate the skills in the video yourself. You should review the video ahead of time and decide if you are comfortable with the material enough to demonstrate the skills.

As the participants are working independently on the lesson, make yourself available to provide support and clarification to ensure the lesson is successfully completed.

You may want to share additional examples of designs that can be made with ThingLink, which can be found in the articles below:

ThingLink Project Examples

20 Ways to Use ThingLink in Education

Tips and Troubleshooting:

It is always helpful if students download their base image before they begin their new ThingLink unless they plan on using one of the images available through UnSplash or a previously created work stored in their Drive, OneDrive, or Canva.

Students always want to make sure they move their tags to a new location on their base image once they have created their tag and selected done. All tags have the default location of (0,0) or the center of the image to start. Occasionally students think they have lost a tag when they have not moved them, but in reality, they are simply stacked on top of each other. This makes them not only hard to see but difficult to select and open to view.

Sutori

For the Learner

Learning Objectives:

At the completion of this lesson, participants will be able to:

  • Establish an account and sign in to Sutori
  • Create a project using Sutori
  • Add text, video, or other media to your project in Sutori
  • Publish and share their design using Sutori
Image 1: Sutori. (n.d.). Sutori. Www.sutori.com. https://www.sutori.com/en/

Sutori is a free digital learning tool for the classroom. It enables students and teachers to create interactive stories in timeline formats, through a simple and intuitive interface.

Media embedded November 17, 2022

Video 1: Sutori. (2020, January 31). Sutori in under a minute [Video]. YouTube. https://www.youtube.com/watch?v=pMTsCDiO4RI

Sutori is a quick and easy tool to make visual presentations that follow a linear path. Sutori allows students to create a visible learning map, connecting ideas and concepts.

Students can embed a variety of different elements such as images, audio files, videos, and links. Sutori also communicates with Google Classroom so students do not need to go to multiple platforms.

To learn more about the basics of Sutori check out the tutorial video. The video includes time stamps for certain steps and features of the Sutori program that users often find helpful.

Media embedded November 17, 2022

Video 2: Google Tutorials. (2021, January 20). Sutori Timeline Tutorial 2021 [Video]. YouTube. https://www.youtube.com/watch?v=ZOd1eVK_4Gk&t=1s

Sutori can be used to make all sorts of school projects including:

  • Timelines
  • Presentations
  • Reports
  • Book projects
  • Historical Narratives
  • Portfolios
  • Note-taking

This is one of the programs that the school has purchased and the subscription allows you include to a wider selection of media elements as well as several interactive features as well depicted in the graphic below.

Image 2: Rezic, M. (2020, July 20). Sutori – Content in Chronological Order. E-Laboratorij. https://e-laboratorij.carnet.hr/sutori-sadrzaj-u-vremenskom-slijedu/

Make sure when you create your account you sign in using your school-issued Gmail account, select the student account type and use the class code shared in Google Classroom to access our paid subscription, otherwise you will only have access to the free version which is more limited.

Additional Support:

To learn more about the basic features of Sutori check out the Creation Tool Guide made by Sutori linked below.

https://www.sutori.com/en/story/creation-tool-guide-tips--846BuKMUDUkFdgXsjW6Do62E

Additionally, Sutori has a fabulous student help page where they have provided answers to common questions students have when using Sutori, which is linked below.

https://help.sutori.com/en/category/students-hoyx58/

To learn more about some additional project ideas that you can make with Sutori check out the story made by Sutori titled 50 Ways to Use Sutori. Project ideas are sorted by subject area.

Extension Activity:

Here are a couple of resources with additional ways you can use Sutori:

Walkthrough of Sutori’s Creation Tools

Media embedded November 17, 2022

Video 3: Sutori. (2019b, September 4). Walkthrough of Sutori’s Creation Tool I [Video]. YouTube. https://www.youtube.com/watch?v=SBujCy3XSDk

Embed Resources on Sutori

Media embedded November 17, 2022

Video 4: Sutori. (2017, October 17). Embed Resources on Sutori [Video]. YouTube. https://www.youtube.com/watch?v=wLQXOckVyKM

Comment: Post your comment to the prompt posted in Google Classroom. Be sure to comment on the prompt titled "Sutori". Use @ and the person's name to reply to others in the class (50- word minimum).

What do you like about Sutori? What do you find difficult or frustrating about Sutori?

Update: Choose from the following and complete one update assignment. (200- word minimum. Cite your sources using APA style. No additional sources are required but are encouraged).

1. How might you use Sutori to create projects for school?

2. What type of project do you see yourself creating with Sutori?

3. How can your teachers use Sutori to help with or enhance their instruction?

 

For the Instructor

Standards:

1.1 Empowered Learner: Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.

1.1.a Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them, and reflect on the learning process itself to improve learning outcomes.

1.1.c Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

1.1.d Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies, and are able to transfer their knowledge to explore emerging technologies.

1.3 Knowledge Constructor: Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts, and make meaningful learning experiences for themselves and others.

1.3.a Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.

1.3.b Students evaluate the accuracy, perspective, credibility, and relevance of information, media, data, or other resources.

1.3.c Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.

1.4 Innovative Designer: Students use a variety of technologies within a design process to identify and solve problems by creating new, useful, or imaginative solutions.

1.4.a Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.

1.4.b Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

1.6 Creative Communicator: Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats, and digital media appropriate to their goals.

1.6.a Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.

1.6.b Students create original works or responsibly repurpose or remix digital resources into new creations.

1.6.c Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models, or simulations.

1.6.d Students publish or present content that customizes the message and medium for their intended audiences.


Set-Up:

Create the assignment on Google Classroom containing the directions and resources for the lesson, including the class code hvedw for students to access the features of the paid subscription.

Make sure to also post a question in Google Classroom containing the Comment activity prompt.

For workshop sessions running synchronously make sure to set up the Google Meet and send the link to students to join.

Class Session:

You may choose to either share the video with the whole group or simply demonstrate the skills in the video yourself. You should review the video ahead of time and decide if you are comfortable with the material enough to demonstrate the skills.

As the participants are working independently on the lesson, make yourself available to provide support and clarification to ensure the lesson is successfully completed.

There are some excellent tips to share as well as additional examples of projects that can be made with Sutori, in the article 10 Ways to Create Interactive Media in Any Grade/Subject by Ditch That Textbook.

Tips and Troubleshooting:

Students often complain about the lack of formatting features. They are limited to the basics like Bold, Italics, and Underline. They can also decide whether their font size is Normal, Large,or Extra Large and that is really about it. The benefit of these limitations is it prevents students from wasting time changing their fond style or size and simply focusing on creating their presentations.

If students don't sign in to their account using the code they will not be able to access all of the features available which will limit the type of items they can include along their timeline. 

As items are added to their timeline students will notice that the posts are attached on alternating sides of the timeline. If they move a post up or down this movement will impact the location of the previous posts as well as the ones that follow. 

Book Creator

For the Learner

Learning Objectives:

At the completion of this lesson, participants will be able to:

  • Establish an account and sign in to Book Creator
  • Design and create a project using Book Creator
  • Add text, video, or other media to your project in Book Creator
  • Publish and share their project using Book Creator
Image 1: Book Creator. (2022). Press. Book Creator App. https://bookcreator.com/press/

Book Creator is a simple tool for creating awesome digital books by combining text, images, videos, and/or audio.

Media embedded November 19, 2022

Video 1: Book Creator. (2022b, June 21). Why does Book Creator work in the classroom? [Video].YouTube. https://www.youtube.com/watch?v=BYviUwGwplU&t=26s

Book Creator is a quick and easy tool that engages students by getting them excited about creating their own books on the topics they are learning about. Students can upload images, choose from emojis, make recordings and videos, and create and then share a finished book they wrote. Book Creator includes many templates to make creating various book projects easy and straightforward.

To learn more about the basics of Book Creator check out the tutorial video. Below the video, you can find a list of time stamps for certain steps and features of the Book Creator program that users often find helpful.

Media embedded November 19, 2022

Video 2: Book Creator. (2020). Book Creator tutorial for students [Video]. YouTube. https://www.youtube.com/watch?v=vMYLaGD9Xjs

From 00:04 How to sign in to Book Creator

From 00:45 How to copy a book

From 01:19 How to start your own book

From 01:47 Inserting pages

From 02:38 Adjusting text size, alignment, etc.

From 03:45 How to add your own photo

From 04:18 Importing photos

From 05:40 Adding background

From 06:22 Adding stickers

These ebooks can take various forms, from digital portfolios to comics and scrapbooks to manuals and poetry collections. Book Creator can be used to make all sorts of school projects including:

  • About Me Projects
  • Music eBooks
  • Science Experiments
  • Book Snaps
  • Choose Your Own Adventures
  • Portfolios
  • Comics
  • Poetry Books

This is one of the programs that the school has purchased and the subscription allows students to include a wide range of multimedia tools as well as numerous accessibility features like read-aloud and text-to-voice.

Make sure when you create your account you sign in using your school-issued Gmail account, select the student account type and use the class code shared in Google Classroom to access our paid subscription, otherwise you will only have access to the free version which is more limited.

Additional Support:

To learn more about the Book Creator check out their resource page that focuses on using Book Creator in middle school linked below.

https://bookcreator.com/resources-for-teachers/middle-school/

Additionally Book Creator has a help page where they have provided answers to common questions students have when using Book Creator, which is linked below.

https://bookcreator.com/support/

To learn more about some additional project ideas that you can make with Book Creator check out the book project made by Book Creator titled 50 Ways to Use Book Creator in the Classroom

Extension Activity:

Here are a couple of resources with additional ways you can use Book Creator:

Use Templates in Book Creator

Media embedded November 19, 2022

Video 3: Book Creator. (2021, January 27). Use templates in Book Creator [Video]. YouTube. https://www.youtube.com/watch?v=u-ZncpwC_W4&feature=emb_imp_woyt

How to make a Choose Your Own Adventure book in Book Creator

Media embedded November 19, 2022

Video 4: Book Creator. (2020b, July 7). How to make a Choose Your Own Adventure book in Book Creator [Video].YouTube. https://www.youtube.com/watch?v=dBGmanqu2ek

Using Autodraw in Book Creator

Media embedded November 19, 2022

Video 5: Davies, B. (2020, April 16). KIBS Quick Tips: Using Autodraw in Book Creator [Video]. YouTube. https://www.youtube.com/watch?v=-hynImeH75U

Comment: Post your comment to the prompt posted in Google Classroom. Be sure to comment on the prompt titled "Book Creator". Use @ and the person's name to reply to others in the class (50- word minimum).

What do you like about Book Creator? What do you find difficult or frustrating about Book Creator?

Update: Choose from the following and complete one update assignment. (200- word minimum. Cite your sources using APA style. No additional sources are required but are encouraged).

1. How might you use Book Creator to create projects for school?

2. What type of project do you see yourself creating with Book Creator?

3. How can your teachers use Book Creator to help with or enhance their instruction?

For the Instructor

Standards:

1.1 Empowered Learner: Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.

1.1.a Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them, and reflect on the learning process itself to improve learning outcomes.

1.1.c Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

1.1.d Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies, and are able to transfer their knowledge to explore emerging technologies.

1.3 Knowledge Constructor: Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts, and make meaningful learning experiences for themselves and others.

1.3.a Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.

1.3.b Students evaluate the accuracy, perspective, credibility, and relevance of information, media, data, or other resources.

1.3.c Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.

1.4 Innovative Designer: Students use a variety of technologies within a design process to identify and solve problems by creating new, useful, or imaginative solutions.

1.4.a Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.

1.4.b Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

1.6 Creative Communicator: Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats, and digital media appropriate to their goals.

1.6.a Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.

1.6.b Students create original works or responsibly repurpose or remix digital resources into new creations.

1.6.c Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models, or simulations.

1.6.d Students publish or present content that customizes the message and medium for their intended audiences.

Set-Up:

Create the assignment on Google Classroom containing the directions and resources for the lesson, including the class code SDGSJNJ for students to access the features of the paid subscription.

Make sure to also post a question in Google Classroom containing the Comment activity prompt.

For workshop sessions running synchronously make sure to set up the Google Meet and send the link to students to join.

Class Session:

You may choose to either share the video with the whole group or simply demonstrate the skills in the video yourself. You should review the video ahead of time and decide if you are comfortable with the material enough to demonstrate the skills.

As the participants are working independently on the lesson, make yourself available to provide support and clarification to ensure the lesson is successfully completed.

There are some excellent tips to share as well as additional examples of projects that can be made with Book Creator, in the article 10 Fun Digital Book Creator Tools and Lesson Ideas for Students.

Tips and Troubleshooting:

It is often helpful to ensure that you have shared the library code with students so they can create original eBooks. The library also allows you as the teacher to view their work through the entire creative process, without having to wait for them to submit their book to you. 

If you would like students to work collaboratively on the same book, it is often helpful if you create the book (selecting the size and adding the number of pages needed) and then change the share settings to allow collaborators within the library. You may want to establish a specific library within your Book Creator account for this to ensure only the assigned students are editing the book.

Image 1: Kemp, D. (2018, March 1). Real-time collaboration comes to Book Creator. Book Creator App. https://bookcreator.com/2018/03/real-time-collaboration-comes-book-creator-chrome/

 

Course Completion

For the Learner

Learning Objectives:

At the completion of this learning module, participants will be able to:

  • Choose from a variety of EdTech tools available to meet their needs/interests
  • Make multimodal projects
  • Demonstrate their learning through the creation of digital projects
  • Understand how the use of these additional educational technologies can enhance their learning experiences

As one of the key purposes of this learning module is to provide students with EdTech tools to help personalize their learning, participants are encouraged to identify a minimum of 6 admin updates within this learning module that align with their interests or needs as a learner. They must post a minimum of 6 comments on the admin updates, as well as publish 6 of their own updates using the prompts provided. Students are expected to respond with a comment on a minimum of 10 of their peers’ responses.

Summative Project:

In addition to the individual lessons, each participant must complete a summative project where they compile the skills learned during the learning module in a digital portfolio.

They must include 6 digital artifacts that demonstrate their ability to use 6 different EdTech tools shared within this learning module. Each artifact must be embedded or linked in the portfolio and should include a brief narrative which is a brief overview of the project, what it demonstrates to the viewer, and why you chose that EdTech tool to create it. Your portfolio may be created using any preferred platform, application, or EdTech tool but must be shared publically with the link posted on Google Classroom for peer review.

Share the draft of your portfolio with at least 2 peers also participating in this learning module and use the Glow and Grow Conversational format below to provide your peers with feedback on their portfolio.

Image 1: Slinkman, A.-M. (2016, April 18). A Simple Tool for Peer Feedback in the Art Room. The Art of Education University. https://theartofeducation.edu/2016/04/18/peer-feedback-helping-students-glow-grow/

Use the feedback provided to make the necessary changes to your portfolio before submitting it as evidence of course completion.

Please use the Learning Module Participant Checklist to ensure that you have completed all the required elements of this learning module.

After submitting your summative project please complete the post-course survey.

Completion of this learning module will be evaluated using the rubric below.

Image 2: DeBello, C. (2022b, November). EdTech Tools for Students Course Completion Rubric. Google Docs. https://docs.google.com/document/d/1MLeQ2utuQp5IQb99SOQInIAVSL1i3KZaUKvQNBOw4Xc/edit

 

For the Instructor

Standards:

1.1 Empowered Learner: Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.

1.1.a Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them, and reflect on the learning process itself to improve learning outcomes.

1.1.c Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.

1.1.d Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies, and are able to transfer their knowledge to explore emerging technologies.

1.3 Knowledge Constructor: Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts, and make meaningful learning experiences for themselves and others.

1.3.a Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.

1.3.b Students evaluate the accuracy, perspective, credibility, and relevance of information, media, data, or other resources.

1.3.c Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.

1.4 Innovative Designer: Students use a variety of technologies within a design process to identify and solve problems by creating new, useful, or imaginative solutions.

1.4.a Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts, or solving authentic problems.

1.4.b Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

1.6 Creative Communicator: Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats, and digital media appropriate to their goals.

1.6.a Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.

1.6.b Students create original works or responsibly repurpose or remix digital resources into new creations.

1.6.c Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.

1.6.d Students publish or present content that customizes the message and medium for their intended audiences.

Set-Up:

Post the assignment on Google Classroom containing the directions and resources for the Course Completion. Be sure to include the Course Completion Checklist, rubric, and the post-course survey

Their completion will be evaluated using the rubric included below.

Image 1 DeBello, C. (2022b, November). EdTech Tools for Students Course Completion Rubric. Google Docs. https://docs.google.com/document/d/1MLeQ2utuQp5IQb99SOQInIAVSL1i3KZaUKvQNBOw4Xc/edit

 

As students submit the draft of their portfolios make sure to assign peer editors to complete the Glow and Grow peer-review process. Each student should review at least 2 of their peers' portfolios and provide feedback, so revisions can be made before students submit their final portfolio project.

Once the course has finished, complete the learning module review and evaluate each participant's submissions using the rubric above.

Review the post-course survey results to evaluate the success and effectiveness of this learning module.

 

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